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  • "SilentWater" started this thread

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Location: India

Occupation: Network Analyst

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1

Tuesday, October 3rd 2017, 6:59pm

Increased rewards for playing in a group

The group feature seems only to be useful for getting into instances etc. Even then, not many people make groups preferring to go at it solo.

Why does that happen? Because the reward for grouping up is less. Your money gets diluted, and only 1 person gets special drops/drops are divided.

What if with a group, under a potion effect, the monsters get tougher but you also get increased rewards?
2-3 times the money, with a proportional increase in health and also much higher chance of drops?

2

Tuesday, October 3rd 2017, 10:17pm

i think this would be nice for everyone, but two factors why it will not be a good idea.

1. this would make armors from instances like palace/DH/fortress, much less valuable and with im sure the quanitity of armor being made with this idea, im sure the last thing the game wants to do is make it easier for armors to be obtained..

2. people will learn to cheat this system as they do many systems.. 5 people will get in group.. all to help 1 person obtain chess armors faster.everyone gets their own key in DH (because you say people want their own drops rather than 1 drop for whole party) but end up just giving it all to one person anyways for the individuals benefit... because thats the main item people in groups might stress over, is who gets chess and how it gets distributed.. other items arent really a biggie.

would be nice, to do whole instance for chess and reward everyone.. but it would also be nice for garauntee something good from well of fortune also.

3

Tuesday, October 3rd 2017, 10:19pm

sorry this based on instances xD ^

as for your thoughts on equal distribution on hunts, i think that part of it is good idea. but thats why there is also ghostly visions. so each of your party fights their own mob, and gets their own reward rather than splitting reward

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