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Monday, November 1st 2010, 2:07pm

Posible combo bug

For example my lvl 6 combo is MDUMM (M-middle, D-down, U-up)
Sometime where fighting multiple opponents (like the rats for Battle Training) I choose not to finish the combo if the final blow is on a opponent with very little life left.
So, after I hit MDUM and choose not to finish the combo I expect to do DUMM and finish the combo with the last M i hit before deciding to break the sequence counting at the first hit in the new sequence. But after I hit MDUMD the suggestion on the bottom says I have to start with the beginning of the combo.
I somehow remember it worked as I expected before the update (the one introducing that combo sequence on the fight screen)
Is not a big deal, yet still a bug I think, and wandering if this may cause bigger problems on combo discovery for example.

2

Tuesday, November 2nd 2010, 11:22am

Thank you for bringing this to out attention. We will inform development about this issue.
:drink: