For example my lvl 6 combo is MDUMM (M-middle, D-down, U-up)
Sometime where fighting multiple opponents (like the rats for Battle Training) I choose not to finish the combo if the final blow is on a opponent with very little life left.
So, after I hit MDUM and choose not to finish the combo I expect to do DUMM and finish the combo with the last M i hit before deciding to break the sequence counting at the first hit in the new sequence. But after I hit MDUMD the suggestion on the bottom says I have to start with the beginning of the combo.
I somehow remember it worked as I expected before the update (the one introducing that combo sequence on the fight screen)
Is not a big deal, yet still a bug I think, and wandering if this may cause bigger problems on combo discovery for example.