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Valor was reduced? really? it wasn't a lot of valor to start with so now you are making it not worth it.
Let's face it, if a team decides to stay in their base and defend their altar, the instance is going to last 40 minutes or more and you now decreased the valor....come on...
Not a good change, boss, not at all.
Let's face it, if a team decides to stay in their base and defend their altar, the instance is going to last 40 minutes or more and you now decreased the valor....come on...
Not a good change, boss, not at all.
Also the lost soul thing is not a good idea.
Lost soul is what makes is more interesting
This is fine as long people can't leave the BF or if they leave with a soul seperated then that spot can be filled. If that continues the removing souls is not effect.
The 3 people I severed left and 3 new people came in with their soul attached. There was 2 of us that could remove souls, I think 5 of the people that got their soul removed left. We ended up losing but a few points because 5 new people came in.
DragonAxe makes a good point. If people can just leave and new players fill the slots, lost souls simply expell players from the match (bad idea).
Another point to mention about the lost soul thing:
Brotherhood members can not remove it from oneself. So 1 Scout can remove 3 souls, including the brotherhood member, and the brotherhood member cant undo anything. Infact, it takes at least 2 broterhood members to counter the effects of one scout if a brotherhood member is hit by a lost soul. Worse yet, if both brotherhood members are hit with lost souls, then it take an additional each time to fix it since lost souls can not be fixed while dead.
You must have 1 living brotherhood member to counter the effects. Simply having at least 1 scout and no brotherhood members is ecconomically the safest choice as you can lost soul 3 (including the brotherhood member) and the brotherhood member wont be able to reverse the effects from combat or death. Thats 3 oppenents removed from the match for the price of picking the scout.
My point is that Brotherhood members should be immune to Lost souls.
Another point to mention about the lost soul thing:
Brotherhood members can not remove it from oneself. So 1 Scout can remove 3 souls, including the brotherhood member, and the brotherhood member cant undo anything. Infact, it takes at least 2 broterhood members to counter the effects of one scout if a brotherhood member is hit by a lost soul. Worse yet, if both brotherhood members are hit with lost souls, then it take an additional each time to fix it since lost souls can not be fixed while dead.
You must have 1 living brotherhood member to counter the effects. Simply having at least 1 scout and no brotherhood members is ecconomically the safest choice as you can lost soul 3 (including the brotherhood member) and the brotherhood member wont be able to reverse the effects from combat or death. Thats 3 oppenents removed from the match for the price of picking the scout.
My point is that Brotherhood members should be immune to Lost souls.
We need more time at the beginning of the instance to discuss hero choices with our team, right now there's no way to make any strategy with who picks who.
The library should contain all the items for sale in the armoury so we can see them before potentially wasting time that could be spent farming/killing.
Some kind of token reward for killing enemy players, right now fighting players early can disadvantage you a lot since you fall behind in tokens compared to others.
The library should contain all the items for sale in the armoury so we can see them before potentially wasting time that could be spent farming/killing.
Some kind of token reward for killing enemy players, right now fighting players early can disadvantage you a lot since you fall behind in tokens compared to others.
Trolls definitely needs some reblancing. Got into a fight with a troll and it was pretty much even. We should heal much faster than we could damage, I was going to be in that fight the entire time unless I got some help.
Would also be nice to get some kind of icon next to the player lists to tell why type of pot they took. I can't tell if a player is a troll or not to avoid a one on one if I go as a troll. Also that could help with strategy as well in who to attack.
Would also be nice to get some kind of icon next to the player lists to tell why type of pot they took. I can't tell if a player is a troll or not to avoid a one on one if I go as a troll. Also that could help with strategy as well in who to attack.
thurrible is not working to remove lost souls, points of killed spirits going to oposition, well bugged instance not working corectly and costing us 1g a go, well miffed as 1 instance should have won all points of spirit kills went to oposition killing them the points went to them, next instance was lost souled but it wasnt able to be removed by 2 different bov 1 human 1 mag the human was given the sign cannot be used on another race.
what a waste
what a waste
Hello, isn't this bug if my killing 1lvl minions 35 points went to opposite team
Here is screenshot http://prntscr.com/f20b0a
Here is screenshot http://prntscr.com/f20b0a
http://battle.drachenkrieg.de/fight_info…992&server_id=0
no comment.. 54 mins of fight.. because i had troll... and i healed 1800 hp and received 1500 XDDDD... i was immortal....... i'm suicide me to save this fight -.- ...
i preferred when arboslam was super power and there was super blows..... it's + funny.... now no -.- and 30 mins for 1 fight.. that give 500-1000 valor.. only if u win .... and u do damage on lvl 10+ ( for me ) ... will patchhhh it
no comment.. 54 mins of fight.. because i had troll... and i healed 1800 hp and received 1500 XDDDD... i was immortal....... i'm suicide me to save this fight -.- ...
i preferred when arboslam was super power and there was super blows..... it's + funny.... now no -.- and 30 mins for 1 fight.. that give 500-1000 valor.. only if u win .... and u do damage on lvl 10+ ( for me ) ... will patchhhh it
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