Specials Items can be taken in batches of up to 12, requiring three clicks at the instance's entrance for a full supply. These items can be replenished by returning to the entrance, always within the 12-piece limit per player.
It is essential to have a Locksmith and an Executioner in the group.
The Locksmith must have 2 to 3 slots for their special item, which allows them to remove chains from teammates during combat.
The Executioner must also have 2 to 3 slots for their special item, which is useful for removing monsters' healing effects. Monsters appear to heal themselves only once per fight.
If a Healer is in the group, you can attempt to head straight to the door and regroup there. The Healer can remove long-term damage stacks once they reach 6 or 7 on teammates.
Without a Healer, the entire group must clear the room before proceeding through the door. No monsters should remain so that, after the door, you won’t waste time with five players on a single monster.
Every player must purchase the item that removes curses when passing through doors. This doesn’t always happen, but it’s better to be prepared. If you receive a curse that doesn’t match your profession, a teammate will need to remove it for you. Buy at least 3 pcs, just in case.
The final boss is relatively straightforward, as usual. However, it can use the healing buff (which the Executioner must remove) multiple times. Make sure to keep the special item and a purifying scroll handy.
Be well blessed help a lot of course, Abyssal deck is good to use also.
Good luck warrior !
PS : This guide is based on my personal experience and that of my teammates, and its sole purpose is to assist you as best as possible. I cannot guarantee 100% success and disclaim any responsibility for potential failures.
Heisy.