Derelict House Guide
How to get started:
You can get the key for the Derelict House by completing the quest on level 3 for Shiko the Paladin @ Royal Tomb or Tomb of Kings.
The Derelict House is @ Village of Kingala or Village Angriyar, and consists of five bosses, all of have 2 strong boxes located in their room. After defeating each boss you may be dropped the appropriate rune (key) to open 1 of the boxes.
Drop from Bosses
Phantom Corpse: Small B'yal Rune (up to lvl5)
Revrat: Small Gar Rune (up to lvl6)
Galmakhar: Small Ing Rune (up to lvl7)
Zermerkh: Small Chud Rune (up to lvl
Lingraonts Small Teyas Rune (up to lvl9)
Of the 2 boxes, 1 will be Silent chamber, and contain Green Armor @ 1/3 durability, the other will be a Singing chamber and contain either 1, 2, 4, 8 or 16 Pieces of Chess. There are also some stashes, which may or may not contain loot such as Elixirs, Bubbly Metal, Ragtikron Leather, Efril, Rare Scrolls of Healing - or may contain curses or worthless items.
To Enter
You need to form a party to enter the Derelict House of between 3 and 5 people. Not all the party actually needs to enter the House. You can re-enter as many times as you wish within a 12 hour period. After that, you can't get a new instance for 48 hours after creating the instance before (i.e. when you entered the House). Use /instinfo to check current time in an instance, or the time remaining till the instance is available again.
Each door, with a few exceptions, in the Derelict House is guarded by door guards. This means that when you attempt to move into another room, you will get attacked by a group of nine monsters, three of each kind. The door guards in the first few rooms are skeleton wraiths, at L3. You can also get jumped during the transfer times at any place except the very first room, in the first rooms by skeletons, then vampires of differing levels later on. These mobs can also join the door guard fights, and do so, regularly.
Once killed, the door guards do not respawn. But if you go back through a room, you might still get jumped by the remaining mobs within the room.
Door Guards
Hardy Skeleton [3] HP: 344
Dangerous Skeleton [3] HP: 274
Nimble Skeleton [3] HP: 274
Hardy Revenant [4] HP: 421
Regeneration
Dangerous Revenant [4] HP: 351
Regeneration
Nimble Revenant [4] HP: 351
Regeneration
Hardy Revenant [5] HP: 567
Regeneration
Dangerous Revenant [5] HP: 467
Regeneration
Nimble Revenant [5] HP: 467
Regeneration
A Hardy Skeleton will Block alot; A Dangerous Skeleton will Crit alot and a Nimble Skeleton will Dodge alot.