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Unspecified battle effects.
Should booster elixirs have thier negative effects fixed?
A total of 13 Votes have been submitted.
62%
I dont care (8)
15%
Reduce the hefty price for using elixirs, reduce these extra effects. (2)
8%
Remove everything, make vamp and power hits normal without chance to avoid (1)
8%
Keep the chance the same, but specify the chances. (1)
8%
Keep the chances the same and no need to specify them. (1)
0%
No, increase the chance to dodge these elixirs
But why should it be unspecified? I think it shouldn't be so op as it is.
Great Vampire Elixir = 40-50% chance to dodge/block
Great elixir of power = 15-25% chance to dodge/block
Symbols also magically increase thier agility or protection stats, same with pet buffs
Also, I've noticed a pattern, if your enemy (or yourself) dodges or blocks, you have a increased chance to do the same.
Another unspecified thing, combos and stuns.
Combo, depending on the level also helps you land that blow.
Stuns? if you have balthazar stun ring and stun 1 below before your thirst combo, the chance to do a proper stun is neglected.
Example with vamp elixir:
Wind_Calle... [9][Great Vampire El...] effect
Stone Lotu... [6]Wind_Calle... [9] -43 blow
Wind_Calle... [9]Stone Lotu... [6] dodge
Stone Lotu... [6]Wind_Calle... [9] -101 crit
Wind_Calle... [9][Great Vampire El...] effect
Wind_Calle... [9]Stone Lotu... [6] dodge
Wind_Calle... [9][Great Elixir of ...] effect
Stone Lotu... [6]Wind_Calle... [9] -38 blow
Wind_Calle... [9][Great Vampire El...] effect
Wind_Calle... [9]Stone Lotu... [6] dodge
Stone Lotu... [6]Wind_Calle... [9] -91 crit
Wind_Calle... [9][Great Vampire El...] effect
Wind_Calle... [9]Stone Lotu... [6] dodge
Wind_Calle... [9][Great Vampire El...] effect
Stone Lotu... [6]Wind_Calle... [9] dodge
So why not specify the chances of these certain things?
Stuns? if you have balthazar stun ring and stun 1 below before your thirst combo, the chance to do a proper stun is neglected.
This is not true, I been to pvp against people with more than 3 stun effects+ combo, sometimes after i get stunned for 3 seconds i thought they can't stun on their next hit, i died shortly after unblocking that turn I do believe there is a cooldown for getting stunned because when you get the "stun" effect (shown on the attack log by the chat) when you are ALREADY stunned, it wont extend the time of whichever type of stun you got first. There IS one item that could potentially mess up your combo or other ways to stun, its the magic wizard hat we get as one of the reward from the Monthly event. The hat stun is actually a cast and if you get its effect on your thirst for blood combo it WILL mess it up
I didn't understand it, or you think our characters dodge and block elixires, not hits/blows?
You want to have easiest kills ever or what? I will not vote!
That was not the point of the post.
Let me clarify.
When using the vampire elxir, the enemy you are fighting seems to have a higher chances of dodging.
Easier kills isnt the point. The point is if the game admins should display the chance of dodge, for using the elixir.
I didn't understand it, or you think our characters dodge and block elixires, not hits/blows?
You want to have easiest kills ever or what? I will not vote!
That was not the point of the post.
Let me clarify.
When using the vampire elxir, the enemy you are fighting seems to have a higher chances of dodging.
Easier kills isnt the point. The point is if the game admins should display the chance of dodge, for using the elixir.
you can basically find everything you need to know within the game.
For a new player, they will be entirely unaware of the extra chance for enemy to dodge until they have used the same elixir enough times, before they realise a pattern. Therefore, specifying this, will help players decide what elixirs to prioritise thier belt slots.
In a fight, the outcome of each of your and your opponents hit/cast/dodgin/crit/block/........ is based on the various characteristics of you and your opponent.
Just for example, if one mob dodge you more, may be the same mob will get more crit from a different player. it all depends on the characteristics of each and every player/mob.
This is what i learnt from my experience.
When using the vampire elxir, the enemy you are fighting seems to have a higher chances of dodging.
This is impossible, I think you're wrong, cuz if it's so then it would make vampire elixires useless.
And I play this game, on this server, since it was created, and never noticed nothing you're talking about.
Fair enough.
I don't really think there is any reason to be rude and arrogant about it.
Wasted your time? Fun fact: Game is waste of time yet we all still play it.
You haven't seen RUDE.... Now if you really Knew the game then maybe you would see things different...
I have played this game off and on over years I had players on every server but RU until the Merge... I still Play Here with 5 players... I play on DE... Sorry but you just wouldn't get it... Thing I don't have the Money to keep up with top payers.. I am average at best... I don't claim to be a great player... Now
anyways using an elixir it does make it harder to land the hit or atleast tht's how it looks for me too.
I do think some unspecified battle effects should be published, like the ten times higher stun rate magmars enjoy.
Make a Mag and fight with Humans you will find the Humans get more stuns then Mags do... It is Random Luck really...
Look, if im wrong, I am wrong.
But, I felt like it was the case.
im going to provide evidence before i go ahead and claim this.
example will be
1000 blows without vamp
1000 blows with vamp
all recorded.
I suppose I should have done this in the first place but I guess it's too easy to assume
Why waste the Time??? It is Random any time any way that you do it.....
Regardless if he's right or wrong, manners are manners. I personally think that everything about it is a simple random as well, so I agree with you, still there is no reason to throw your anger on him.
lol if you're hunting us at least do it in game
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