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Clan Wars : this unkown 'thing'...
Well,
someone can explain the difference between these :
- http://warofdragons.com/clan_battle_info…21&server_id=11
- http://warofdragons.com/clan_battle_info…98&server_id=11
and this :
- http://warofdragons.com/clan_battle_info…27&server_id=11
???
Something is wrong with the calculation and need to be fixed.
We cannot do other than WIN to increase Rating, but seems it is not enough...
Need an answer here. Thanks
someone can explain the difference between these :
- http://warofdragons.com/clan_battle_info…21&server_id=11
- http://warofdragons.com/clan_battle_info…98&server_id=11
and this :
- http://warofdragons.com/clan_battle_info…27&server_id=11
???
Something is wrong with the calculation and need to be fixed.
We cannot do other than WIN to increase Rating, but seems it is not enough...
Need an answer here. Thanks
I challenge anyone to say it's all right.
We made the 2 worst scores despite a win of the whole last 2 clan war seasons.
Scores made in a row, after they noticed that our league was bugged.
And to make matters worse, one of them is negative.
Honestly i don't know whether to laugh or cry)
With this, we lost our chance to move to a better league twice.
And another clan moved in our place.
You can imagine how much we can be disappointed.
We made the 2 worst scores despite a win of the whole last 2 clan war seasons.
Scores made in a row, after they noticed that our league was bugged.
And to make matters worse, one of them is negative.
Honestly i don't know whether to laugh or cry)
With this, we lost our chance to move to a better league twice.
And another clan moved in our place.
You can imagine how much we can be disappointed.
Ok, here is the explanation we got to this issue:
From now on hopefully all should run and show normal.
PS: But admins will run a double check to make sure.
Quoted
There is no bug.
This happened due to the rating problems of the last two times. It shows correct rating calculated from the incorrect one, so it looks strange.
From now on hopefully all should run and show normal.
PS: But admins will run a double check to make sure.
As said earlier, admins have re-checked on the minus points:
The stronger a clan is and the higher in ratings the less points it gets when having to face weaker opponents. And this also can even result in minus points.
@bla3de: Most probably due to your own standing in ratings you are considered too strong for most opponents and therefore you get less points. But that also means if you are a "weaker" opponent, means lower in rating, you get considerable more points if you beat a clan which is higher in rating.
Let me do some research, if I can find more information concerning distribution of points.
Quoted
Alliance got their points removed because they had almost twice as more rating points than their opponent
You can lose rating even for a victory, it's possible.
The stronger a clan is and the higher in ratings the less points it gets when having to face weaker opponents. And this also can even result in minus points.
@bla3de: Most probably due to your own standing in ratings you are considered too strong for most opponents and therefore you get less points. But that also means if you are a "weaker" opponent, means lower in rating, you get considerable more points if you beat a clan which is higher in rating.
Let me do some research, if I can find more information concerning distribution of points.
PRINCIPLE SCORING RATING
Rating clan wars uses Glicko-like algorithm. This family rating (as well as the friendly Elo-like) is used in many (if not most) of online games. The main feature of these algorithms is that the number of points obtained for the victory / defeat, depends on the strength of the opponent: that is the team to defeat a strong opponent gets more points. This is different from "flat" charging the same amount of points for a win, like in football (and even then not everywhere - ranking FIFA, for example, uses a similar algorithm).
At the heart of our selected family rating on the assumption that the more the team is conducting battles, the more accurate the rating corresponds to the real power of command. Thus, the display rate (that shown in the ranking clan war, for example, which changes are reflected after the battle) consists of two parts: the estimated rating and its error calculations. Rating changes occur when victory or defeat in a clan battle (and the stronger the opponent, the more rating points given for a win). The error, in general, decreases after each of the battle.
Earlier, before the 7th of the season and including the displayed ranking was calculated using the formula: r = u - 3 s * . Where r - displayed rating, u - the estimated rating, s - calculation error. From a statistical point of view, the rating is displayed - this is a conservative estimate of the real rating with probability of error in the vicinity of 0,003.
Even not counting penalties for omissions, the system itself encourages clans who spend more matches. That is, for example, a clan that for two days he played with the same clan, about his equal in strength, and the first lost and then won, will have more display ranking than the clan, who missed the two battle.
You can look at it from another angle: if the teams have the same prospective rating ( u ), but had a different number of fights, they will have a different value of the error ( s ). That is the system more "confident" in the accuracy of the rating of the team that carried out more games, and it displayed the rating will therefore be higher. And so, in order to achieve the same ratings appear to be less active team should have won by a much larger percentage of the meetings.
On the 8th season entered parameter "honesty» ( h ), which at the start of HF is equal to 1000 for each of the teams. Then, when skipping more than a certain number of clan battles in a row, this parameter will decrease the amount of penalty for skipping. This will not only increase the "cost" of some omissions, but also help the clans, which in the current formula would have a zero rating, more accurately monitor it.
Thus, the formula displayed ranking HF has the form:
r = u - 3 * s + h
Each clan member may at any time to see the parameters of his clan. In the " Clan " > " Manage " > " Specifications " displays the current values of s, u and h clan.
Translated with google translate, so please apologize wrong translations. That was the closest to the subject I could find. Maybe someone else has a better or clearer source to that, if so, please feel free to add here. Thank you
https://w2.dwar.ru/info/library/?category_id=257&page=6 (source)
Rating clan wars uses Glicko-like algorithm. This family rating (as well as the friendly Elo-like) is used in many (if not most) of online games. The main feature of these algorithms is that the number of points obtained for the victory / defeat, depends on the strength of the opponent: that is the team to defeat a strong opponent gets more points. This is different from "flat" charging the same amount of points for a win, like in football (and even then not everywhere - ranking FIFA, for example, uses a similar algorithm).
At the heart of our selected family rating on the assumption that the more the team is conducting battles, the more accurate the rating corresponds to the real power of command. Thus, the display rate (that shown in the ranking clan war, for example, which changes are reflected after the battle) consists of two parts: the estimated rating and its error calculations. Rating changes occur when victory or defeat in a clan battle (and the stronger the opponent, the more rating points given for a win). The error, in general, decreases after each of the battle.
Earlier, before the 7th of the season and including the displayed ranking was calculated using the formula: r = u - 3 s * . Where r - displayed rating, u - the estimated rating, s - calculation error. From a statistical point of view, the rating is displayed - this is a conservative estimate of the real rating with probability of error in the vicinity of 0,003.
Even not counting penalties for omissions, the system itself encourages clans who spend more matches. That is, for example, a clan that for two days he played with the same clan, about his equal in strength, and the first lost and then won, will have more display ranking than the clan, who missed the two battle.
You can look at it from another angle: if the teams have the same prospective rating ( u ), but had a different number of fights, they will have a different value of the error ( s ). That is the system more "confident" in the accuracy of the rating of the team that carried out more games, and it displayed the rating will therefore be higher. And so, in order to achieve the same ratings appear to be less active team should have won by a much larger percentage of the meetings.
On the 8th season entered parameter "honesty» ( h ), which at the start of HF is equal to 1000 for each of the teams. Then, when skipping more than a certain number of clan battles in a row, this parameter will decrease the amount of penalty for skipping. This will not only increase the "cost" of some omissions, but also help the clans, which in the current formula would have a zero rating, more accurately monitor it.
Thus, the formula displayed ranking HF has the form:
r = u - 3 * s + h
Each clan member may at any time to see the parameters of his clan. In the " Clan " > " Manage " > " Specifications " displays the current values of s, u and h clan.
Translated with google translate, so please apologize wrong translations. That was the closest to the subject I could find. Maybe someone else has a better or clearer source to that, if so, please feel free to add here. Thank you
https://w2.dwar.ru/info/library/?category_id=257&page=6 (source)
http://warofdragons.com/clan_battle_info…27&server_id=11
BW got the same rating points as us, while the opponent got rating points lower than our opponent, but they got +18, we got -2
...
BW got the same rating points as us, while the opponent got rating points lower than our opponent, but they got +18, we got -2
...
The person that developed an algorithm that allows you to lose points even if you win 5-0 (without skipping fights), must be awarded the smartness nobel prize.
But I think that the issue here is another one.
Your attempts to fix the first bug (the system wasn't able to find an opponent) generated new bugs.
And the result is our crazy score (a negative score for a win, I still can't believe it).
You distorted this clan war season.
There are almost 1000 statistics saved in your database.
And there isn't any +2 or -2 for a won battle.
Check them, and then come back here and say it's all right if you dare.
Telling us that it's just a problem of difference of rating or whatever.
The worst thing you can do to a customer, it's try to fool him.
But I think that the issue here is another one.
Your attempts to fix the first bug (the system wasn't able to find an opponent) generated new bugs.
And the result is our crazy score (a negative score for a win, I still can't believe it).
You distorted this clan war season.
There are almost 1000 statistics saved in your database.
And there isn't any +2 or -2 for a won battle.
Check them, and then come back here and say it's all right if you dare.
Telling us that it's just a problem of difference of rating or whatever.
The worst thing you can do to a customer, it's try to fool him.
20:15 Bei der Auslosung konnte kein Gegner für deinen Clan gefunden werden.
Here we are. Another failed attempt.
"edit"
Here we are. Another failed attempt.
"edit"
This post has been edited 1 times, last edit by "Forum Moderator" (Apr 25th 2017, 8:48pm)
For your bug in the last month we lost :
- time, a lot. Very precious thing for us that work on real thing all day;
- gold, taken in the same precious time as per above;
- resources (certificates for silver league) that we would have obtained being in higher league;
- blesses (fighting for a -2 score or +2)
Should i add more ?
Admins : you have to refund the above...
I did not say : maybe... I did say HAVE
Hope you understood!
- time, a lot. Very precious thing for us that work on real thing all day;
- gold, taken in the same precious time as per above;
- resources (certificates for silver league) that we would have obtained being in higher league;
- blesses (fighting for a -2 score or +2)
Should i add more ?
Admins : you have to refund the above...
I did not say : maybe... I did say HAVE
Hope you understood!
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