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Monday, October 3rd 2022, 3:47pm

Incarnation effects

Incarnation effects allow you to turn into a powerful creature. Unlike metamorphosis elixirs that create only an illusion of having a different appearance, the Incarnation will completely change the way a person looks while also giving whoever drinks it the traits and powers of the creature.


Incarnation potions and where to find them


The obtained potions can have 14 days lifespan.


Cerberus's Collar


Obtained by participating in seasonal events. More information about the Cerberus incarnation, its characteristics and skills can be found HERE.


Restrictions

  • While under an incarnation effect you cannot cast spells and use elixirs. Instead, the character gains many abilities and traits of the creature they turn into. New skills replace elixirs and scrolls in your belt which automatically return to your backpack.
  • You cannot equip or unequip any items (all bonuses from items equipped before the potion is used remain active).
  • Incarnation cannot be combined with any effects that provide battle advantages or armoury ointments, as well as with other metamorphosis elixirs.
  • You cannot use bow and banners (equipped bows and banners are automatically unequipped and placed in the backpack when Incarnation is in use).
  • For the duration of the incarnation effect, the character gains 10 additional slots in the backpack.
  • Incarnation cannot be removed ahead of time.


Effects which can be used together with incarnation

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Monday, October 3rd 2022, 3:47pm


Characteristics:
  • Life level +90%
  • Strength +70%
  • Wisdom +70%
  • Will +70%
  • Protection against all magic schools +200%
  • Suppression +120%

Skills:


The shaman summons the power of the northern sky to heal himself. Instantly restores 45% health and removes all negative magic effects usually lifted by Scrolls of Charm Dispersal. Period of use: 10 seconds. Requires but does not waste a turn.


Turns the enemy into an ice statue! For 7 seconds, the victim cannot perform any actions. Does not work against enemies with temporary or permanent immunity to stunning. Period of use: 10 turns.


Brings down a heavy snowfall upon enemies. Inflicts Water Magical Damage that depends on the character’s wisdom. Some enemies may also get frozen which interrupts their combinations of blows. Can strike up to 10 enemies simultaneously. Requires and wastes a turn. Period of use: 5 minutes.


An incantation that creates a storm of ice fragments that inflict water magical damage. Amount of damage depends on the character’s Wisdom. Period of use: 3 turns. Requires and wastes a turn.

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Monday, October 3rd 2022, 3:47pm

Eternity Guard


Characteristics:
  • Life level +400%
  • Strength +50%
  • Protection against all magic schools +100%
  • Durability +70%

Skills

Met with the terrifying stare of the Eternity Guard, the enemy loses their countenance: the strength of their blows and defence are weakening. The effect lasts 50 turns and can be applied to the same target multiple times.
Period of use: 7 moves. Requires and wastes a turn. Each such effect reduces the enemy’s Strength, Wisdom, and Durability by 20%.


For 3 turns, the Guard enchants his shield with a magic aura that reflects any damage taken back at the attacker.
Period of use: 6 moves. Requires but does not waste a turn. Returns 50% of damage.


Brings a rain of fireballs down on the enemies, forcing them to lose 4% of their maximum health (but no more than 4% of the Guard’s health) every 10 seconds for 2 minutes.
Period of use: 6 minutes. Requires and wastes a turn. Can hit up to 7 enemies at the same time.
Can be dispersed with a Scroll of Charm Dispersal.


Passive ability: when blocking, it reduces not just physical, but also magical damage. The enchanted shield also protects against Punishment effects.


Passive ability: Guard Armour reduces physical and magical damage taken by 20%.

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Monday, October 3rd 2022, 3:48pm

Forest Troll


Characteristics:
  • Life level +200%
  • Strength +100%
  • Intellect -100%
  • Wisdom -100%
  • Trauma 15%

Skills

Passive ability: the troll recovers 1% of its maximum health every turn. (This ability is affected by all effects that increase or reduce the effectiveness of healing elixirs and scrolls.)


Passive ability: Troll’s Tough Hide reduces all incoming damage by 30% and protects the troll against arrows that apply a punishment effect.


Troll releases a stream of acrid acid at the enemy that reduces their ability to resist damage and fight off attacks for a few turns.
Reduces the target’s Durability by 75%, Protection and Agility by 90%. Lasts 5 rounds. Cannot be used more than than once every 10 rounds. Does not waste turns.


The Troll puts a curse on the enemies that weakens their blows and spells. The curse affects up to 5 enemies at the same time and lasts 4 turns. Cannot be used more than once every 12 rounds. Does not waste turns.


The Troll flies into a rage, increasing the power of his blows for the next 3 turns. Cannot be used more than than once every 11 rounds. Wastes a turn.

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