Firstly, hello to everyone, especially to my friends and to all battle-mates that have had fought along side with me.
I am back after 4 years of pure absence (I left once Estates appeared) from any games due to medical faculty obligations and finally I have time for at least one game, of course WoD was the best game I have ever played so as best choice...at least I thought so.
Now, I can't hide that I am so, so much disappointed as it seems that game itself turned to pay-to-win, as it never was before. How?
Well, some of us that are non-paypallers were able to achieve something that not even Paypallers could do before or better than us.
For example I will take myself as the first Human on .com server that did Arena Feat on lvl 3, and I was so proud of doing that as it was impossible for many, especially for Free-Player.
Back than players knew if they worked hard that they could beat the game itself and be applaused by at least one PayPaller (which was our goal)
Now "Valour seeking", which was a difficult path turned to pure nonsense as you can just pay to get more Valour 5-25% from each battle, and all of that is just because you paid so. Also buying reputation, really? Multies are allowed, you kidding me? That ruins the game and new players don't stand a chance against someone that is playing for 10 years already...
I don't mind having a possibility to get more space in backpack, to be able to send more mails, more auction applications, additional emoticons, ressurections, none of that...after all devs should earn money, BUT DON'T affect battle system and ruin the game itself.
PayPallers were PayPallers from the very beginning, and I am glad that they exist, they pushed me over my limits so I could make great job as a Free-Player, BUT don't make them be untouchable, because you lose a new fresh-blood population. Everyone will say:"Oh, so he paid and he is strong, I don't stand a chance, I don't want to lose my time being bullied over and over, it's pay-to-win".