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Bezels - Guide
What is Bezel?
Bezels are additional way of increasing the players' items attributes beyond the traditional runes. This feature is optional, and does not exclude or replace the inbuilt-runes.
Each Bezel can be replaced with lower or higher one.
How does items with Bezels looks like?


Received or increased attributes:
Durability - Reduce the received physical or magical damage from a player. Do not work on monsters, summons, mounts and quest fight characters.
Initiative - Increase the probability of attacking in battles first.
Trauma - Increase the chance of injuring the enemy.
Antitrauma - Decrease the chance of receiving injury.
Pretection fire-air, light-darkness, earth-water - Increase the chance of reflecting partially or fully magic attacks of the opponent.
Penetration fire-air, light-darkness, earth-water - Increase the chance of delivering casts without them being fully or partially reflected by the enemy.
Helmet Bezels: - Purchased from Arsenal shop.
Protection Bezel Tias I - Required

Protection Bezel Tias II - Required

Protection Bezel Tias III - Required

Protection Bezel Tias IV - Required

Barrier Bezel Tias I - Required

Barrier Bezel Tias II - Required

Barrier Bezel Tias III - Required

Barrier Bezel Tias IV - Required

Pauldrons Bezels:
Protection Bezel Chud I - Required

Protection Bezel Chud II - Required

Protection Bezel Chud III
- Required

Protection Bezel Chud IV - Required

Barrier Bezel Chud I - Required

Barrier Bezel Chud II - Required

Barrier Bezel Chud III
- Required

Barrier Bezel Chud IV - Required

Bracer Bezels:
Protection Bezels
Reflection Bezel I - Required

Reflection Bezel II - Required

Reflection Bezel III - Required

Reflection Bezel IV - Required

Reflection Bezel V - Required

Reflection Bezel VI - Required

Reflection Bezel VII - Required

Reflection Bezel VIII - Required

Reflection Bezel IX - Required

Reflection Bezel X - Required

Reflection Bezel XI - Required

Penetration Bezels
Bezel of Penetration I - Required

Bezel of Penetration II - Required

Bezel of Penetration III - Required

Bezel of Penetration IV - Required

Penetration Bezel V - Required

Penetration Bezel VI - Required

Penetration Bezel VII - Required

Penetration Bezel VIII - Required

Penetration Bezel IX - Required

Penetration Bezel X - Required

Penetration Bezel XI - Required

Weapon Bezels: Purchased from Trade Fair.
Dodger
Silvery Hurricane Bezel I - Main Weapon any level. Initiative +8
Silvery Hurricane Bezel II - Main Weapon level 7 or above. Initiative +12
Silvery Hurricane Bezel III - Main Weapon level 12 or above. Initiative +16
Silvery Hurricane Bezel IV - Main Weapon level 17 or above. Initiative +20
Jagged Hurricane Bezel I - Main Weapon any level. Trauma +6
Jagged Hurricane Bezel II - Main Weapon level 7 or above. Trauma +9
Jagged Hurricane Bezel III - Main Weapon level 12 or above. Trauma +12
Jagged Hurricane Bezel IV - Main Weapon level 17 or above. Trauma +15
Bonecrusher
Silvery Flames Bezel I - Weapon any level. Initiative +8
Silvery Flames Bezel II - Weapon level 7 or above. Initiative +12
Silvery Flames Bezel III - Weapon level 12 or above. Initiative +16
Silvery Flames Bezel IV - Weapon level 17 or above. Initiative +20
Jagged Flames Bezel I - Weapon any level. Trauma +6
Jagged Flames Bezel II - Weapon level 7 or above. Trauma +9
Jagged Flames Bezel III - Weapon level 12 or above. Trauma +12
Jagged Flames Bezel IV - Weapon level 17 or above. Trauma +15
Heavyweight
Silvery Mountain Bezel I - Main Weapon any level. Initiative +8
Silvery Mountain Bezel II - Main Weapon level 7 or above. Initiative +12
Silvery Mountain Bezel III - Main Weapon level 12 or above. Initiative +16
Silvery Mountain Bezel IV - Main Weapon level 17 or above. Initiative +20
Jagged Mountain Bezel I - Main Weapon any level. Trauma +6
Jagged Mountain Bezel II - Main Weapon level 7 or above. Trauma +9
Jagged Mountain Bezel III - Main Weapon level 12 or above. Trauma +12
Jagged Mountain Bezel IV - Main Weapon level 17 or above. Trauma +15
Cuirass Bezels: - Purchased from Arsenal shop.
Protection Bezel B’yal I - Required
. Durability +50
Protection Bezel B’yal II Required
. Durability +90
Protection Bezel B’yal III - Required
. Durability +180
Protection Bezel B’yal IV - Required
. Durability +410
Protection Bezel B’yal V - Required
. Durability +920
Barrier Bezel B’yal I - Required
. Durability +60
Barrier Bezel B’yal II Required
. Durability +120
Barrier Bezel B’yal III - Required
. Durability +270
Barrier Bezel B’yal IV - Required
. Durability +610
Barrier Bezel B’yal V - Required
. Durability +1360
Dodger
Silvery Hurricane Bezel I - Main Weapon any level. Initiative +8
Silvery Hurricane Bezel II - Main Weapon level 7 or above. Initiative +12
Silvery Hurricane Bezel III - Main Weapon level 12 or above. Initiative +16
Silvery Hurricane Bezel IV - Main Weapon level 17 or above. Initiative +20
Jagged Hurricane Bezel I - Main Weapon any level. Trauma +6
Jagged Hurricane Bezel II - Main Weapon level 7 or above. Trauma +9
Jagged Hurricane Bezel III - Main Weapon level 12 or above. Trauma +12
Jagged Hurricane Bezel IV - Main Weapon level 17 or above. Trauma +15
Bonecrusher
Silvery Flames Bezel I - Weapon any level. Initiative +8
Silvery Flames Bezel II - Weapon level 7 or above. Initiative +12
Silvery Flames Bezel III - Weapon level 12 or above. Initiative +16
Silvery Flames Bezel IV - Weapon level 17 or above. Initiative +20
Jagged Flames Bezel I - Weapon any level. Trauma +6
Jagged Flames Bezel II - Weapon level 7 or above. Trauma +9
Jagged Flames Bezel III - Weapon level 12 or above. Trauma +12
Jagged Flames Bezel IV - Weapon level 17 or above. Trauma +15
Heavyweight
Silvery Mountain Bezel I - Main Weapon any level. Initiative +8
Silvery Mountain Bezel II - Main Weapon level 7 or above. Initiative +12
Silvery Mountain Bezel III - Main Weapon level 12 or above. Initiative +16
Silvery Mountain Bezel IV - Main Weapon level 17 or above. Initiative +20
Jagged Mountain Bezel I - Main Weapon any level. Trauma +6
Jagged Mountain Bezel II - Main Weapon level 7 or above. Trauma +9
Jagged Mountain Bezel III - Main Weapon level 12 or above. Trauma +12
Jagged Mountain Bezel IV - Main Weapon level 17 or above. Trauma +15
Cuirass Bezels: - Purchased from Arsenal shop.
Protection Bezel B’yal I - Required

Protection Bezel B’yal II Required

Protection Bezel B’yal III - Required

Protection Bezel B’yal IV - Required

Protection Bezel B’yal V - Required

Barrier Bezel B’yal I - Required

Barrier Bezel B’yal II Required

Barrier Bezel B’yal III - Required

Barrier Bezel B’yal IV - Required

Barrier Bezel B’yal V - Required

Cuisses Bezels: - Purchased from Arsenal shop.
Bezel of Negation I - Required
. Antitrauma +5
Bezel of Negation II - Required
. Antitrauma +10
Bezel of Negation III - Required
. Antitrauma +15
Bezel of Negation IV - Required
. Antitrauma +20
Bezel of Negation V - Required
. Antitrauma +25
Bezel of Negation VI - Required
. Antitrauma +30
Bezel of Negation VII - Required
. Antitrauma +35
Bezel of Negation VIII - Required
. Antitrauma +40
Bezel of Negation IX - Required
. Antitrauma +45
Bezel of Negation X - Required
. Antitrauma +50
Bezel of Negation XI - Required
. Antitrauma +55
Bezel of Negation XII - Required
. Antitrauma +60
Bezel of Negation XIII - Required
. Antitrauma +65
Bezel of Negation XIV - Required
. Antitrauma +70
Bezel of Negation XV - Required
. Antitrauma +75
Bezel of Negation XVI - Required
. Antitrauma +80
Bezel of Negation XVII - Required
. Antitrauma +85
Bezel of Negation XVIII - Required
. Antitrauma +90
Shirt Bezels: - Purchased from Arsenal shop.
Protection Bezel Ing I - Required
. Durability +60
Protection Bezel Ing II - Required
. Durability +100
Protection Bezel Ing III - Required
. Durability +220
Protection Bezel Ing IV - Required
. Durability +500
Protection Bezel Ing V - Required
. Durability +1120
Barrier Bezel Ing I - Required
. Durability +70
Barrier Bezel Ing II - Required
. Durability +150
Barrier Bezel Ing III - Required
. Durability +330
Barrier Bezel Ing IV - Required
. Durability +740
Barrier Bezel Ing V - Required
. Durability +1600
Boots Bezels: - Purchased from Trade Fair.
Bezel of Determination I Boots any level. Initiative +20.
Bezel of Determination II Boots Level 8 or above. Initiative +25.
Bezel of Determination III Boots Level 13 or above. Initiative +30.
Bezel of Determination IV Boots Level 18 or above. Initiative +35.
Bezel of Negation I - Required

Bezel of Negation II - Required

Bezel of Negation III - Required

Bezel of Negation IV - Required

Bezel of Negation V - Required

Bezel of Negation VI - Required

Bezel of Negation VII - Required

Bezel of Negation VIII - Required

Bezel of Negation IX - Required

Bezel of Negation X - Required

Bezel of Negation XI - Required

Bezel of Negation XII - Required

Bezel of Negation XIII - Required

Bezel of Negation XIV - Required

Bezel of Negation XV - Required

Bezel of Negation XVI - Required

Bezel of Negation XVII - Required

Bezel of Negation XVIII - Required

Shirt Bezels: - Purchased from Arsenal shop.
Protection Bezel Ing I - Required

Protection Bezel Ing II - Required

Protection Bezel Ing III - Required

Protection Bezel Ing IV - Required

Protection Bezel Ing V - Required

Barrier Bezel Ing I - Required

Barrier Bezel Ing II - Required

Barrier Bezel Ing III - Required

Barrier Bezel Ing IV - Required

Barrier Bezel Ing V - Required

Boots Bezels: - Purchased from Trade Fair.
Bezel of Determination I Boots any level. Initiative +20.
Bezel of Determination II Boots Level 8 or above. Initiative +25.
Bezel of Determination III Boots Level 13 or above. Initiative +30.
Bezel of Determination IV Boots Level 18 or above. Initiative +35.
Quiver Bezels: - Purchased from Trade Fair.
Fury Arrow I Rune Bezel - Quiver any level. Fury +5.
Fury Arrow II Rune Bezel Quiver Level 7 or above. Fury +10.
Fury Arrow III Rune Bezel - Quiver Level 12 or above. Fury +15.
Fury Arrow IV Rune Bezel - Quiver Level 17 or above. Fury +20.
Professional Bezels:
Tools: Available during special events.
Pickaxe
Bezel of Attention II - Successful gathering of resources by 2%.
Bezel of Attention III - Successful gathering of resources by 3%.
Bezel of Attention IV - Successful gathering of resources by 5%.
Sickle
Bezel of Accuracy II - Successful gathering of resources by 2%.
Bezel of Accuracy III - Successful gathering of resources by 3%.
Bezel of Accuracy IV - Successful gathering of resources by 5%.
Fishing Rod
Bezel of Endurance II - Successful gathering of resources by 2%.
Bezel of Endurance III - Successful gathering of resources by 3%.
Bezel of Endurance IV - Successful gathering of resources by 5%.
Bags: Purchased from Trade Fair.
Worthy Craft Rune Bezel - Increases the likelihood of doubling production of manufacturing professions.
Fury Arrow I Rune Bezel - Quiver any level. Fury +5.
Fury Arrow II Rune Bezel Quiver Level 7 or above. Fury +10.
Fury Arrow III Rune Bezel - Quiver Level 12 or above. Fury +15.
Fury Arrow IV Rune Bezel - Quiver Level 17 or above. Fury +20.
Professional Bezels:
Tools: Available during special events.
Pickaxe
Bezel of Attention II - Successful gathering of resources by 2%.
Bezel of Attention III - Successful gathering of resources by 3%.
Bezel of Attention IV - Successful gathering of resources by 5%.
Sickle
Bezel of Accuracy II - Successful gathering of resources by 2%.
Bezel of Accuracy III - Successful gathering of resources by 3%.
Bezel of Accuracy IV - Successful gathering of resources by 5%.
Fishing Rod
Bezel of Endurance II - Successful gathering of resources by 2%.
Bezel of Endurance III - Successful gathering of resources by 3%.
Bezel of Endurance IV - Successful gathering of resources by 5%.
Bags: Purchased from Trade Fair.
Worthy Craft Rune Bezel - Increases the likelihood of doubling production of manufacturing professions.

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