Infirmary- enables the estate owner to speed up healing of wounds obtained in battle. For faster wound healing, the character should be in the estate but does not have to be in the game. Once every 24 hours each player can take antitrauma blessings into the infirmary for 1 hour.
• if the character is in the estate, healing of any wounds received will be 50% faster than usual (example: a 10h wound in the infirmary will take 6h40min)
Special propertie
• Blessing of anti-traumatism for one hour: Fearlessness +10 (can be taken once every 24 hours)
• if the character is in the estate, healing of any wounds received will be 60% faster than usual (example: a 10h wound in the infirmary will take 6h15min)
Special propertie
• Blessing of anti-traumatism for one hour: Fearlessness +25 (can be taken once every 24 hours)
• if the character is in the estate, healing of any wounds received will be 70% faster than usual (example: a 10h wound in the infirmary will take 5h50min)
Special propertie
• Blessing of anti-traumatism for one hour: Fearlessness +50 (can be taken once every 24 hours)
• if the character is in the estate, healing of any wounds received will be 80% faster than usual (example: a 10h wound in the infirmary will take 5h35min)
Special propertie
• Blessing of anti-traumatism blessing for one hour: Fearlessness +75 (can be taken once every 24 hours)
• if the character is in the estate, healing of any wounds received will be 90% faster than usual (example: a 10h wound in the infirmary will take 5h15min)
Special propertie
• Blessing of anti-traumatism for one hour: Fearlessness +100 (can be taken once every 24 hours)
• if the character is in the estate, healing of any wounds received will be 100% faster than usual (example: a 10h wound in the infirmary will take 5h)
Special propertie
• Blessing of anti-traumatism for one hour: Fearlessness +125 (can be taken once every 24 hours)