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History of the game |
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Conlegret was an unusual game played by the members of an ancient race, the Mountain Giants, to entertain themselves. From the little information that has survived to our day, it is known that the game was created when the last two giants, Bronitrix and Gzomiabix, became bored. The Mountain Giants were the smallest and least belligerent race in Faeo which, evidently, led to their destruction by other, more brutal and blood-thirsty peoples. Having lost all their family and friends, Bronitrix and Gzomiabix fell into a depression. Their daily routine became a grinding monotony, day after day after day, with no entertainment or pleasure, no reason to laugh or even cry.
It was in those dreary, indistinguishable days that the Mountain Giants devised Conlegret, a card game where each card embodied a powerful creature from the world of the dead, summoned at the end of the game to fight with another no less powerful creature; not the actual creature itself, of course, only its wraith, but that made no difference to the game's fascination because the wraiths were complete copies of the real monsters, mirroring their abilities in battle exactly.
To make a card summon a wraith it was not sufficient simply to own it; it was essential to have a specific combination of different cards. These combinations were called 'circles' and were thematic. Bronitrix and Gzomiabix were the oldest inhabitants of Faeo and had the ability to see the future. Furthermore, they had access to many of the root causes of the world's happenings. All this allowed them to easily systematise all possible events and on that basis they formed their card combinations. So, for example, to activate a card with the hero Agudar, it was essential to complete a combination with cards of Magish and his circle, at the same time portraying a fragment of Faean history in an unbroken circle.
The idea of the game was in the collection of these 'circles', which number tens of thousands, and the subsequent battle of the summoned wraiths, which embodied the reflections of hundreds of heroes and antiheroes of all times and peoples, who had died and not even yet been born. Whichever side won this grand slashing, won the game.
Of course, that is only the basic principle of Conlegret. In reality, the game was based on a whole code of rules, including ideas such as 'adjacent circles' and various bonuses such as for a 'reverse', e.g. when Agudar beats Magish on the slashing field, and not the other way round, and many other such complex game issues. The game was so entertaining and remarkable for the giants, that it even interested the most powerful inhabitants of Faeo, the Twilight Dragons, who immediately wanted to master Conlegret. However, the giants refused to share their brainchild with the powerful dragons, sparking an apocalyptic war. The Mountain Giants had foreseen the future and knew full well that in the new world there would be no place for them and so they unhesitatingly went against the will of the dragons.
But, before the final battle with the Twilight Dragons, the Mountain Giants made sure that no one would get their hands on their brainchild and scattered the Conlegret cards amongst ordinary playing cards across the whole world. Assembling a complete set of 'circles', with the participation of all the heroes of the past, present and future became almost impossible; however, obtaining separate 'circles' and activating the wraiths within them is a fully-realisable task...
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Known decks |
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«Circles»
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Name
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Cards
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Legacy of King Magish
(8/8)
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It is possible to improve the deck.
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Great Mages
(6/6)
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It is possible to improve the deck.
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Chaos
(9/9)
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It is possible to improve the deck.
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Snow power
(10/10)
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Super-beings
(14/14)
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It is possible to improve the deck.
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Underground Knights
(6/6)
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It is possible to improve the deck.
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Legendary Humans I
(10/10)
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Legendary Magmars I
(10/10)
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Exiles' Fortress
(10/10)
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It is possible to improve the deck.
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Gnome Runes
(11/11)
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It is possible to improve the deck.
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The Magical Flora
of Faeo
(10/10)
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It is possible to improve the deck.
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The Magical Rocks
of Faeo
(10/10)
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It is possible to improve the deck.
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The Magical Fish
of Faeo
(10/10)
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It is possible to improve the deck.
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Military Ranks
of Faeo I
(10/10)
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It is possible to improve the deck.
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Military Ranks
of Faeo II
(10/10)
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It is possible to improve the deck.
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Mounts
of Faeo
(13/13)
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Sylph
(12/12)
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Water Nymph
(12/12)
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God of the Cursed
and the Dead
(12/12)
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Goddess Aladeya
(12/12)
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Great Dragon
(12/12)
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Seasons
(12/12)
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Forbidden City
(4/XX)
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Legendary Magmars II
(12/12)
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Legendary Humans II
(12/12)
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Eshu Followers
(7/7)
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It is possible to improve the deck.
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Zurkhass Followers
(11/11)
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Miuri Tao Disciples
(11/11)
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Battlefields
(9/9)
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Guardians of Truth
(7/7)
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It is possible to improve the deck.
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Legendary Humans III
(10/10)
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Legendary Magmars III
(10/10)
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Might Deck
(6/6)
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Legendary Cutthroats Deck
(12/12)
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It is possible to improve the deck.
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The Foundlings of Rangas
(7/7)
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The Art of Castling
(7/7)
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Cardsharper’s Gadgets I
(7/7)
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Monsters of Mystras
(13/13)
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Great Dishes of Faeo
(9/9) |
It is possible to improve the deck.
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Improved card decks can be used twice resp. thrice (Guardians of Truth) per week.
If you have all three of the improved Gifts of Nature decks, Gifts of nature effect will be sent in addition.
When using different improved decks, the blessing of Gifts of nature is updated.
After visiting Abandoned Smithy instance using «Gnome Runes» improved Pack of Cards, you will be guaranteed an extra Gnome Rune after killing the Fire Golem. This also doubles your chances to get Valuable Gnome Coin from Gnomes' Caskets.
Attention! You can't have a regular deck and an improved deck at the same time.
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Specifications |
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Deck
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Information
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Super-beings
(14/14)
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Different list and probability of summoning super-beings at different level groups.
Level 1-5 characters |
Balthazar
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25%
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Wolfer |
25% |
Kretch Butcher |
12,5%
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Harcide |
37,5% |
Level 6-10 characters |
Balthazar
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4,76%
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Wolfer |
4,76% |
Kretch Butcher |
4,76%
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Harcide |
14,3% |
Gurraldiy Korr |
14,3% |
Cerberus |
14,3% |
Gorbakh Skeleton |
14,3% |
Bog Elf |
14,3% |
Spider Patriarch |
14,3% |
Characters from level 11 |
Kretch Butcher |
2%
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Harcide |
2% |
Gurraldiy Korr |
2% |
Gorbakh Skeleton |
2% |
Bog Elf |
2% |
Spider Patriarch |
2% |
Emperor Scorpion |
20% |
UyarrMO Exile |
20% |
Fazgrod Resurrected Ghoul |
20% |
Bone Dragon |
6% |
Uborg |
2% |
Edera |
20% |
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The Magical Flora
of Faeo
(10/10)
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The strengh of the positive effect will change depending on the level of the character that uses the deck.
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The Magical Rocks
of Faeo
(10/10)
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The strengh of the positive effect will change depending on the level of the character that uses the deck.
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The Magical Fish
of Faeo
(10/10)
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The strengh of the positive effect will change depending on the level of the character that uses the deck.
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Eshu Followers
(7/7)
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Different list and summoning chances at different level groups.
Level 14 characters |
Daigon Armakhton
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100%
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Level 15 characters |
Daigon Armakhton
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33.3%
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Scolopendra Essvesh |
66.7% |
Level 16 characters |
Daigon Armakhton |
16.7%
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Scolopendra Essvesh |
33.3% |
Nepherto Shevass |
50% |
Level 17 characters |
Daigon Armakhton |
7,1%
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Scolopendra Essvesh |
14.3% |
Nepherto Shevass |
21.4% |
Cerebhound Mohgar |
57.2% |
Level 18 characters |
Daigon Armakhton |
3.4%
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Scolopendra Essvesh |
6.9% |
Nepherto Shevass |
10.3% |
Cerebhound Mohgar |
24.2% |
Droolizard Gershess |
55.2% |
Level 19 characters |
Daigon Armakhton |
1.8%
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Scolopendra Essvesh |
3.7% |
Nepherto Shevass |
5.5% |
Cerebhound Mohgar |
13% |
Droolizard Gershess |
29.7% |
Kretch Argash |
46.3% |
Level 20 characters |
Daigon Armakhton |
1.1%
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Scolopendra Essvesh |
2.1% |
Nepherto Shevass |
3.2% |
Cerebhound Mohgar |
7.4% |
Droolizard Gershess |
17% |
Kretch Argash |
26.6% |
Scorpolion Matriarch Mezshed |
42.6% |
In addition, warriors have a 15% chance to summon a Summoned Shaissar instead of any of the creatures listed above. This applies to every level.
The probability of summonins Shaissar is the same at every level; the owner of all three improved decks from the "Ancient Evil" card decks has a doubled chance of summoning Shaissar.
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Guardians of Truth
(7/7)
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The strengh of the positive effect will change depending on the level of the character that uses the deck.
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White Joker Deck
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Using a White deck allows you to receive a random blessing given by one of the other Conlegret decks twice a week.
You cannot use the deck if the character has one of the following blessings:
You cannot use the deck if the character has an active blessing from an offering:
You can use this deck if the character has these blessins or offerings since they are not given by the white deck:
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Black Joker Deck
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allows you to call for help a random summon 2 times a week;
can be used 2 times in one battle;
summoned monster does not depend on the level of the owner and the existing level restrictions on use;
Can not be used underwater;
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Monsters of Mystras Deck
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Allows you to summon one of the buffed monsters of Mystras
Needs to be charged before using
Grants you a special blessing after defeating the monster
For more details, click here
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Great Dishes of Faeo |
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Last updated: September 2024