The assembled amulet is available for use once per week. The mage summoned to battle will place a very strong blessing on his owner, which will have an effect on 9 other warriors from the group of the player that summoned him. This spell will increase all the main characteristics of the player and will be active for 5 moves.
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| Spells that significantly increase player power | | | |
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At the end of the duration of these effects the war mage will start using strengthening spells every two moves on one blow per 5 players
or
weakening spells on 5 players of the opposite team.
The war mage can use a shield that absorbs all damage inflicted on it. This type of protection requires a certain amount of mana. When the mana reserve has been exhausted, the war mage becomes vulnerable and can die in battle.
If the war mage is left alone in battle, without support from warriors, he will fight for 7 moves and then die.
If one war mage has already been summoned, the next summoned mage from a different school can restore a third of the first mage’s mana. Mages from the same school cannot restore each other’s mana.
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| Magic Mana Restoration Elixirs | | | |
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If a third mage is summoned it is likely that there will be an additional summons to battle for a fourth mage. The more war mages in combat the higher the likelihood of an additional summons. But no more than one additional mage can be summoned per battle.