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 | Seasonal rewards |  |
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Seasons deck |
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Availability: The deck is for players who have reached level 3.
The Seasons deck allows you to receive a special seasonal blessing for 1 hour every day during the active stages of seasonal events (entire month of December). Apart from the blessing, by using the deck you will also receive a certain number of seasonal tokens.
The only way to receive cards from this deck is from seasonal events or from other players. You cannot receive them from Packs of Cards or by exchange in the Library in Fortress of Captivity.
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Month |
Effect |
Tokens |
Effect description |
January |
|
10 |
Durability +100
Prophecy +4
Spaces in backpack +2 |
February |
|
10 |
Prophecy +4
Valour and Coins for killing monsters +5% |
March |
|
12 |
Antitrauma +15
Prophecy +4
Energy received in battles +10% |
April |
|
11 |
Initiative +5
Prophecy +4
Reduces the chances of unsuccessful resource gathering |
May |
|
10 |
Prophecy +4
Reduces the number of items broken in case of defeat
Increases the chances of success for the alchemist, jeweller and sorcerer professions |
June |
|
5 |
Speed +15
Prophecy +4
Chance of successful resource gathering +4% |
July |
|
4 |
Durability +100
Prophecy +4
Coins for killing monsters +5% |
August |
|
35 |
Prophecy +4
Spaces in backpack +2
Valour received in battles +5% |
September |
|
7 |
Prophecy +4
Energy received in battles +10%
Reduces the chances of unsuccessful resource gathering |
October |
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9 |
Initiative +5
Antitrauma +15
Prophecy +4 |
November |
|
8 |
Prophecy +2
Increases the chances of successful resource gathering
Increases the chances of success for the alchemist, jeweller and sorcerer professions |
December |
|
2 |
Speed +15
Prophecy +1
Reduces the number of items broken in case of defeat |
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Style helmets |
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Each month you will have the opportunity to obtain a unique style headgear. It will not only make you look fashionable, but also provide you with various battle advantages:
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Month |
Item |
Achievement |
Description |
January |
|
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Antitrauma +30 |
February |
|
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Durability +100
Increases durability in battle by 15%. |
March |
|
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Slightly increases the chance of critical damage with physical attacks and magic, reduces the likelihood of failure when resource gathering and provides an additional chance to gather triple the number of resources. |
April |
|
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Returns 4% of any damage inflicted to the attacker, but no more than 42 units. When the clan totem is used the effect is lost (until the end of the battle). |
May |
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Allows you to receive 10% more energy and protects its master from stun for the first two rounds. |
June |
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Increases the number of health points restored by healing elixirs and scrolls by 10%. |
July |
|
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Initiative +15 |
August |
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Temporarily increases your agility, protection, intuition, and protection from all elemental magic by 4%. |
September |
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Temporarily increases strength and wisdom by 4%. |
October |
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Has a small chance of making your opponent freeze in fear and skip a turn. |
November |
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Reduces physical and magic damage received by 4%. |
December |
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Increases the likelihood of doubling production when using the alchemist, jeweller, or sorcerer recipes, and also the likelihood of tripling the fisherman, herbologist, and geologist resources obtained. |
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Banners |
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You will also be able to acquire a banner, using which - depending on the season - will give you a different effect in battle. The banners can be used once every 3 hours.
Winter - December, January, February
Increases current and maximum life level by 5% until the end of the battle (added to Elixir of Giant).
Spring - March, April, May
Converts 5% of inflicted damage into life until the end of battle.
Summer - June, July, August
When used, it gives you the chance to reduce the amount of damage received by 10% for 5 moves.
Autumn - September, October, November
When used it can significantly increase the efficiency of healing elixirs and scrolls for 5 moves.
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Month |
Banner |
Achievement |
Month |
Banner |
Achievement |
January |
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July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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Arhas amulet |
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Every month you have a chance to obtain a temporary Arhas amulet.
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Month |
Amulet |
Achievement |
Month |
Amulet |
Achievement |
January |
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 |
July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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Players from level 4 can use the amulet to receive the corresponding achievement.
You can check which achievements you are missing in:
Character - Achievements - Seasonal
When you collect all 12 achievements, you will receive a permanent Arhas amulet:
Arhas does not fight in battle, instead it heals its owner by up to 70% of their maximum health, as well as removes poisoning effects and negative spells.
Using Arhas will allow you to travel 30% faster and carry 3 more items. Arhas will consume 1 Sack of Food per travel location, and summoning it to battle will cost 25 Sacks of Food.
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Fire monkey |
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As a reward for participating in seasonal events, players are able to tame Fire Monkey pet. Every month you will have a chance to purchase a monkey statuette and by using it you receive the corresponding achievement. Upon receiving 3 achievements, you will get Fire Monkey Medallion. If you use 7 different statuettes, the pet will be upgraded to green and if you get all 12 achievements the pet will be upgraded to blue. You can check how many statuettes you have already used in Attributes section in the backpack.
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Month |
Statuette |
Achievement |
Month |
Statuette |
Achievement |
January |
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July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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In addition to the possibility of taming the Fire Monkey pet, you can use the statuette every day to receive Complimentary Elixir of Life (10 pcs), as well as one of the following:
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Blazing Cerberus's Spirit |
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Cerberus-related artefacts can be purchased when participating in seasonal events. Using these items will allow you to turn into Cerberus.
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Month |
Artefact |
Achievement |
Month |
Artefact |
Achievement |
January |
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July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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When you use the first artefact, the quest "Shadow of a Beast" will start. (Please note that the artefacts cannot be used inside shops.) You will need to talk to Maritsa and Bludiara and you will receive Scorched Collar.
After you use second artefact, you will need to contact Demonologists Berrush and I-Vidi who will send you on a quest to defeat a superbeing of your level or higher. When you complete that task, the collar will be upgraded to Scorched Collar with Runes.
To continue the quest, you need to use third artefact. After a battle and a conversation with the demonologist, you will receive Scorched Collar with Flaming Runes, which allows you to turn into Cerberus for 1 hour.
The Collar works like an incarnation potion, not only changing the owner's appearance, but also attributes. When you use the Collar, certain limitations are applied to your character: Shackles of Embodiment.
To use the Collar, you will need 12 units of Cerberus's fury. Fury can be collected after receiving Scorched Collar with Runes, with a small chance of dropping when killing monsters or enemies in the battlefields. You cannot gain more than 1 unit a day. The number of collected fury can be checked in character's attributes.
After using any of the event artefacts, a counter of collected Cerberus's soul particles will appear in the Attributes section in the backpack.
As the number of collected particles increases, the attributes of Cerberus incarnation will change.
By using the incarnation, your life level as well as your strength will be increased (depending on the level):
Life level: +50% / +85% / +95% / +105%
Strength: +50% / +60% / +80% / +100%
It is not possible to cast spells while under the effect of the incarnation.
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Particles |
Collar |
Skills |
Maximum
Fury |
1 |
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- |
- |
2 |
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Allows for collection of Cerberus's Fury (no more than 1/day). |
15 |
3 |
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533
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15 |
4 |
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533
|
15 |
5 |
|
533
|
15 |
6 |
|
533
|
15 |
7 |
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533
|
20 |
8 |
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533
|
20 |
9 |
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533
|
20 |
10 |
|
533
|
20 |
11 |
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533
|
20 |
12 |
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533
Initiative and speed: +30 |
20 |
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Kodrag Amulet |
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Participation in the seasonal events and purchase of special acorns during the reward stages will allow you to obtain and upgrade Kodrag Power Gift.
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Month |
Acorn |
Achievement |
Month |
Acorn |
Achievement |
January |
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July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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When using any of the acorns for the first time, Kodrag Power Gift will appear in your backpack. The amulet will be improved by using different acorns. The same acorn cannot be used twice.
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Acorns |
Amulet |
Additional information |
1 |
|
Style item
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2 |
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Initiative +1
Speed +1
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3 |
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Initiative +1
Speed +1
Possibility to reset instance cooldown once a week.
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4 |
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Initiative +3
Speed +2
Possibility to reset instance cooldown once a week.
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5 |
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Initiative +4
Speed +3
Vitality +10
Possibility to reset instance cooldown once a week.
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6 |
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Initiative +5
Speed +4
Vitality +10
Possibility to reset instance cooldown once a week.
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7 |
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Initiative +6
Speed +7
Vitality +12
Possibility to reset instance cooldown once a week.
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8 |
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Initiative +8
Speed +8
Vitality +12
Possibility to reset instance cooldown once a week.
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Initiative +8
Speed +8
Vitality +12
Allows your group to receive Satiety of Sacred Kodrag once a week.
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9 |
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Initiative +9
Speed +9
Vitality +13
Possibility to reset instance cooldown once a week.
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Initiative +9
Speed +9
Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
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10 |
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Initiative +10
Speed +10
Vitality +13
Possibility to reset instance cooldown once a week.
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Initiative +10
Speed +10
Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
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11 |
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Initiative +11
Speed +11
Vitality +14
Possibility to reset instance cooldown once a week.
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Initiative +11
Speed +11
Vitality +14
Allows your group to receive Satiety of Sacred Kodrag once a week.
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12 |
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Initiative +12
Speed +12
Vitality +15
Possibility to reset instance cooldown once a week.
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Initiative +12
Speed +12
Vitality +15
Allows your group to receive Satiety of Sacred Kodrag twice a week.
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Initiative +12
Speed +12
Vitality +15
Allows you to remove Satiety from the selected target twice a week.
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The amulet works on the following instances: Bog Elf Swamp, Plateau of Scorpions, Exiles' Fortress, Gurraldiy Korr's Grotto, Kretch Lair, Sunken Ship, Zigred Hive, Resurrected Ghoul's Crypt, Derelict House, Palaces of King Magish, Forbidden City, Elfin Sanctuary, Enchanted Forest, Great Maurin Tree, Crypt of Fallen Heroes.
Resetting instance and receiving Sacred Kodrag Satiety have separate cooldowns.
To get the satiety players need to be in a group, but they do not have to be in the same location.
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Altar of the Supreme Spirit of the Kretches |
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Shaman Kratkh has chosen to carry out his plans and become the new holy chief of the grey tribe. He intends to destroy the altar of the Supreme Spirit of the Kretches in the Main Sanctuary, gaining great strength and becoming a threat to the entirety of Faeo! In order to stop him, you will have to go to the Kretches' Lair. There, after the killing of the Kretch Butcher, you will find a secret passage to the Old Cave, where the shaman is hiding. If you defeat Kratkh in a tough fight, you will be able to rebuild the destroyed altar of the Supreme Spirit of the Kretches. The grateful spirit will not remain in debt and will repay you with its gifts!
THE RESTORATION OF THE ALTAR
In order to rebuild the destroyed altar, the soldiers will have to defeat the ambitious Shaman Kratkh. To summon him to battle in the Kretches' Lair, after defeating Kretch Butcher, an artefact will have to be used in the Old Cave - Kretch Amulet. You will be able to buy such amulets in a shop with seasonal awards in a bundle of 5 pcs for seasonal tokens.
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Month |
Achievement |
Month |
Achievement |
January |
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July |
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February |
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August |
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March |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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You can also buy Kretch Defender Amulet of Call in a shop with seasonal awards in an amount equal to the order number of the current month. For example, there will be 3 amulets in March and 12 in December. This item, when activated, will allow you to leave the battle (in situations where it is possible) and leave the Kretch Defender [1]  in your place, who will continue to fight with the enemy.
It will only be possible to get to the Old Cave after Kretch Butcher has been killed and the following items are in your backpack - Kretch Amulet or Kretch Awakened Amulet. It will only be possible to kill the Shaman once in a single copy of the instance.
Killing the Shaman will not be an easy task - he will use dangerous effects in the fight:
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Immunity to Stunning
You cannot stun this creature. Instead blows that usually stun will inflict double damage on it. |
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Shackles of Powerlessness
A curse of powerlessness, which does not allow mounts to use magic capabilities in battle. |
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Cannibalism
When the shaman's health reaches 70%, hunger awakens within him. The indiscriminate kretch eats the corpse of a fallen enemy, restoring 20% of maximum health. |
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Tough hide
The shaman's grey skin is protected from enemy magic by a special spell. Weakening and retribution effects from scrolls and powders do not affect the kretch, and neither does Chaos magic. |
Depending on the group's level shaman will use the following effects: |
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Kretch stuff
The habits of the kretches have always been known for being disgusting! If you block the shaman's attack, dodge it or deal a critical hit to the shaman, he immediately makes another fast attack underhandedly and deals you damage equal to 10% of your maximum health. |
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Hunting call
The shaman summons kretch allies [1] - a pack of those disgusting beasts will soon arrive to help him. |
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All for one!
The kretches hate honest duels and strong opponents. The shaman's summoned pack rushes into battle only if it senses that you were unable to keep your health at full. If you manage to keep your health at maximum until this effect ends, the pack loses your scent. |
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Surrounded by the pack!
You were unable to keep your health at full - three of the pets [1] caught your scent and have joined the battle. |
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Rabid Rage
Seeing one of his pets [1] killed, the shaman falls into a fury. The strength of his attacks will be increased until the end of the fight. |
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All of the effects described above, as well as:
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Magical plot
The spirits strengthen the shaman's spells. Now, as soon as he sees the effect of Elixir of Atshi on the enemy, he can instantly dispel it. |
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Accumulation of forces
Sensing the enemy's weakness, the shaman saves up strength for another sneak attack. At the start of his turn, if he sees that your mana supply is less than 75%, he will manage to gain a little strength. The more strength the kretch gains, the more special Shamanic blows he can deal after Accumulation of forces ends. |
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Power reserve
Accumulated magic power - just enough for one Shamanic blow. |
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Shamanic blow
The kretch's stored-up strength is put into action - a special strike deprives the enemy of 10% of their maximum health. |
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All of the effects described above, as well as:
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Bad blood
The shaman's blood is corrupted by the spells of spirits - the effect of vampirism agains him is reduced by 40%. |
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Shamanic damage
Each of the shaman's attacks hits you with magical corruption and lowers damage you deal by 10% for 20 sec. |
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Slippery creature
With the help of the spirits, the renowned cunning of the shaman reaches new heights. If his health is above 50%, then each of his attacks interrupts the enemy's hit combo. If it is lower, the shaman's attacks return life force to him equal to 40% of damage dealt to the enemy. |
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Each placement of the Awakened Amulet on the altar will increase the Power of the Supreme Spirit of the Kretches by 1. It will be possible to increase the Power up to a maximum of 60 units during the season, for which you will receive an achievement:
You will be able to see the counter in the Attributes in the Backpack.
Besides increasing the Power of the Supreme Spirit, a warrior will receive an additional set of awards.
REWARDS FROM THE ALTAR
During the restoration of the altar, warriors will receive award sets consisting of four categories: gifts, food, resources and elixirs of metamorphosis.
Gifts: One from the following list will be received, depending on the month
Food: 30 pieces of food from a seasonal event of the current month.
Resources: It will be possible to obtain one type of items. The chance of getting more valuable artefacts will depend on the current level of the Supreme Spirit Power.
«Kretch» Metamorphosis Elixirs: one of the following Elixirs of Metamorphosis will always be issued.
The rarity of the elixir will depend on the current level of Supreme Spirit Power.
If elixirs of the same rarity are used, the duration of effect will be increased.
Using the elixir will give you an effect for 1 hour:
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Elixir |
Effect |
Description |
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Gold received from monsters +1%
Space in backpack +1
Speed +1 |
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Gold received from monsters +2%
Space in backpack +2
Speed +2 |
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Gold received from monsters +3%
Space in backpack +3
Speed +3 |
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Gold received from monsters +4%
Space in backpack +4
Speed +4 |
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Gold received from monsters +5%
Space in backpack +10
Speed +10 |
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Mechanical Tuver |
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By participating in seasonal events you can obtain Mechanical Tuver parts.
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Month |
Mechanical Part |
Achievement |
Month |
Mechanical Part |
Achievement |
January |
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July |
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February |
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August |
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March |
|
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September |
|
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April |
|
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October |
|
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May |
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November |
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June |
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December |
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Using any Mechanical Tuver part for the first time will grant you an achievement. After obtaining any 3 of those achievements, you will receive a Mechanical Tuver. Then, after obtaining 5, 7, 9, and 12 achievements, you will receive Parts Set which will allow you to upgrade the pet. Please note that Parts Set can only be used by characters level 11 and higher who have obtained the Medal of Worship of Pet Patrons.
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Mechanical Tuver
parts used |
3 |
5 |
7 |
9 |
12 |
Reward |
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The Mechanical Tuver parts can be used every day to receive premium elixirs and one of the following items:
The higher the level of your Mechanical Tuver, the greater the rewards.
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Rabbit-hole Generator |
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Rabbits are known not only for their valuable fur, but also for their ability to create complicated warrens of underground tunnels called rabbit-holes. The scientific minds of Faeo have managed to create a generator that can open up a passage into one of these holes for you. It is not clear what will happen if you try to enter it, but one thing is certain: it will take you somewhere completely different.
Rabbit-hole Generator is a teleport amulet, granting players the ability to instantly transport themselves to diverse locations.
The generator can be purchased in the Curiosities shop during Seasonal Events, and it can be upgraded by using Amulets of Wandering. Higher level generator can be used several times a day:
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Generator level |
1-3 |
4-7 |
8-11 |
12 |
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Number of uses per day |
1 |
2 |
3 |
4 |
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Amulets of Wandering not only allow you to improve the Rabbit-hole Generator, but they also add new locations to the list of possible teleportation destinations.
Provided that you have already purchased the Rabbit-hole Generator, every month you will be able to obtain one of the Amulets of Wandering and the corresponding achievement:
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Month |
Amulet |
Achievement |
Code |
Location |
Location |
January |
|
 |
1 |
Settlement of Faytir |
Baurvill Hamlet |
2 |
Smoky Knolls |
Free Meadows |
3 |
Insanity Moor |
February |
|
 |
4 |
Settlement Angrukhon |
Outskirts of the Silent Steppe |
5 |
Lost Wastelands |
Thistle Brushwood |
6 |
Manor of Budrimakh |
Wirgold Estate |
March |
|
 |
7 |
Plateau of Silence
not available during Arrival of Poisedopus |
8 |
Tomb of Kings |
Graves of the Poor |
9 |
Valley of Fire |
Paradise Corner |
April |
|
 |
10 |
Settlement of Chernag |
Settlement of Klesva |
11 |
Sly Cove |
Windmills |
12 |
Bay of Silence |
Bay of the Slumbering Winds |
May |
|
 |
13 |
Fortress of Captivity |
14 |
Fort Dybrach |
Settlement of Klesva |
June |
|
 |
15 |
Gloomy Depths |
Blue Abyss |
16 |
Chion Settlement |
Warrior's Camp |
17 |
Barrow of Death |
Dead Cove |
July |
|
 |
18 |
Glade of Dreams |
Steppe Vista |
19 |
Ancestral Mountains |
Luan Coast |
August |
|
 |
20 |
Glacial Ridge |
Snowy Echo Coast |
21 |
Forgotten Mines |
Wild Forest |
22 |
Zviglod Grove |
Freedom Steppe |
September |
|
 |
23 |
Vale of Visions |
Crossroads |
24 |
Grotto Maettro |
Light's Edge |
25 |
Mentaliya Settlement |
Glade of Oblivion |
October |
|
 |
26 |
Tentacler Valley |
27 |
Gorge of Gondi |
Wolf Wasteland |
28 |
Terror Wharf |
Grand Fort Harbor |
November |
|
 |
29 |
Templarville |
Flezendole |
30 |
Canyon of Immortality |
Sleepy Valley |
31 |
Bottomless Crack |
Rovengard |
December |
|
 |
32 |
Ruins of Khor-Abselon |
33 |
Bats' Den |
Lumirya Waterfall |
34 |
Twilight Forest |
Enchanted Lake |
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To configure the Rabbit-hole Generator, you need to go to the location that you want to save and then click the corresponding Amulet of Wandering. The location can be changed once a week (the timer is shared for all 12 amulets).
If you have the Final Form of the Amulet of Wandering, you can configure the generator without needing to go to the location.
Every time you use the Rabbit-hole Generator, you have a chance of finding a Rabbit Pouch. The higher level of the generator, the greater your chances of finding the bag.
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Banner of the Genies |
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The discovery of the mystical lands of the Genies has opened up an exciting opportunity for players to earn and enhance a special banner of the Genies. To begin, you will need to purchase a Ordinary Banner of the Genies. This banner only needs to be purchased once and can be upgraded by tempering.
Before the banner can be tempered, it needs to be filled with Datkhar energy. These banners require special Datkhar which can be purchased during the seasonal events.
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Month |
Datkhar |
Achievement |
|
Month |
Datkhar |
Achievement |
January |
|
 |
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July |
|
 |
February |
|
 |
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August |
|
 |
March |
|
 |
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September |
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April |
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October |
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May |
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November |
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June |
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December |
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Once you have purchased all 12 Datkhars, you will receive a special acheivement:

Each month's Datkhar has enough energy to fully charge the banner. To do that, click the Datkhar and select your banner.
Once fully charged, banners can be tempered in the Mystras forge.
Players who do not have access to the Forge, can temper their banners using Portable Magic Forge.
The portable forge can be purchased in the seasonal shops and can be used up to 3 times.
The banners can be used to make three wishes come true every month - depending on the tempering level, the Genie bound to the banner will be more generous when fulfilling those wishes. The banners also provide an initiative bonus.
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Times Tempered |
Banner |
Initiative Bonus |
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Times Tempered |
Banner |
Initiative Bonus |
1 |
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+2 |
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7 |
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+4 |
2 |
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+2 |
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8 |
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+4 |
3 |
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+2 |
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9 |
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+4 |
4 |
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+3 |
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10 |
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+5 |
5 |
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+3 |
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11 |
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+5 |
6 |
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+3 |
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12 |
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+10 |
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The Genie bound to the banner will fulfill 3 of your wishes every month. There are 3 kinds of wishes you can make:
Money: You will receive 1-12 Djinnars.
Wealth: The Genie will give you a random item from the list:
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Opening Locksmith's, Executioner's, and Healer's Sealed Chests will give you achievements:

Appearance: for one hour, you will receive a special transformation effect that will not only make you look like one of the monsters of Mystras, but it will also increase your attributes. Once the effect is active it will add 20 Vitality and 2 Initiative points. It will also increase the amount of money received when hunting by 2%, and killing monsters in Mystras will bring you additional gold depending on your level.
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Ghoul |
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Hunter Mushroom |
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Gnoll |
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Ishkar Flower |
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Meymun |
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Needlehide |
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Whad Worm |
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Mistress of the Woods |
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Genie Outcast |
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Mistress of the Waters |
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Wandering Mandrake |
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Mistress of the Earth |
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When you collect the entire collection of transformations, you will receive an achievement:


Last updated: January 2025
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