| Seasonal rewards | |
|
Seasons deck
|
|
Availability: The deck is for players who have reached level 3.
The Seasons deck allows you to receive a special seasonal blessing for 1 hour every
day during the active stages of seasonal events
(entire month of December). Apart from the blessing, by using the deck you will also receive a certain
number of seasonal tokens.
The only way to receive cards from this deck is from seasonal events or from other players. You cannot
receive them from Packs of Cards or by exchange in the Library in Fortress of Captivity.
|
|
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|
Month |
Effect
|
Tokens
|
Effect
description |
January |
|
10 |
Durability +100
Prophecy +4 Spaces in backpack +2 |
February |
|
10 |
Prophecy +4 Valour
and Coins for killing monsters +5% |
March |
|
12 |
Antitrauma +15
Prophecy +4 Energy received in battles +10% |
April |
|
11 |
Initiative +5
Prophecy +4 Reduces the chances of unsuccessful resource gathering
|
May |
|
10 |
Prophecy +4 Reduces
the number of items broken in case of defeat Increases the chances
of success for the alchemist, jeweller and sorcerer professions |
June |
|
5 |
Speed +15 Prophecy
+4 Chance of successful resource gathering +4% |
July |
|
4 |
Durability +100
Prophecy +4 Coins for killing monsters +5% |
August |
|
35 |
Prophecy +4 Spaces in
backpack +2 Valour received in battles +5% |
September |
|
7 |
Prophecy +4 Energy
received in battles +10% Reduces the chances of unsuccessful
resource gathering |
October |
|
9 |
Initiative +5
Antitrauma +15 Prophecy +4 |
November |
|
8 |
Prophecy +2 Increases
the chances of successful resource gathering Increases the chances
of success for the alchemist, jeweller and sorcerer professions |
December |
|
2 |
Speed +15 Prophecy
+1 Reduces the number of items broken in case of defeat |
|
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Style helmets
|
|
Each month you will have the opportunity to obtain a unique style headgear. It will not only make you
look fashionable, but also provide you with various battle advantages:
|
|
|
|
Month |
Item |
Achievement
|
Description
|
January |
|
|
Antitrauma +30 |
February |
|
|
Durability +100
Increases durability in battle by 15%. |
March |
|
|
Slightly increases the
chance of critical damage with physical attacks and magic, reduces the
likelihood of failure when resource gathering and provides an additional
chance to gather triple the number of resources. |
April |
|
|
Returns 4% of any damage
inflicted to the attacker, but no more than 42 units. When the clan
totem is used the effect is lost (until the end of the battle). |
May |
|
|
Allows you to receive 10%
more energy and protects its master from stun for the first two rounds.
|
June |
|
|
Increases the number of
health points restored by healing elixirs and scrolls by 10%. |
July |
|
|
Initiative +15 |
August |
|
|
Temporarily increases your
agility, protection, intuition, and protection from all elemental magic
by 4%. |
September |
|
|
Temporarily increases
strength and wisdom by 4%. |
October |
|
|
Has a small chance of
making your opponent freeze in fear and skip a turn. |
November |
|
|
Reduces physical and magic
damage received by 4%. |
December |
|
|
Increases the likelihood of
doubling production when using the alchemist, jeweller, or sorcerer
recipes, and also the likelihood of tripling the fisherman, herbologist,
and geologist resources obtained. |
|
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Banners
|
|
You will also be able to acquire a banner, using which - depending on the season - will give you a
different effect in battle. The banners can be used once every 3 hours.
Winter - December, January, February Increases current and maximum life level by
5% until the end of the battle (added to Elixir of Giant). Spring
- March, April, May Converts 5% of inflicted damage into
life until the end of battle. Summer - June, July,
August When used, it gives you the chance to reduce the amount of damage
received by 10% for 5 moves. Autumn - September, October,
November When used it can significantly increase the efficiency of healing
elixirs and scrolls for 5 moves.
|
|
|
|
Month |
Banner
|
Achievement
|
Month |
Banner
|
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
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October |
|
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May |
|
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November |
|
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June |
|
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December |
|
|
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Arhas amulet
|
|
Every month you have a chance to obtain a temporary Arhas amulet.
|
|
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|
Month |
Amulet
|
Achievement
|
Month |
Amulet
|
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
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May |
|
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November |
|
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June |
|
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December |
|
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|
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|
|
Players from level 4 can use the amulet to receive the corresponding achievement.
You can check which achievements you are missing in:
Character - Achievements - Seasonal
When you collect all 12 achievements, you will receive a permanent Arhas amulet:
Arhas does not fight in battle, instead it heals its owner by up to 70% of their maximum health, as
well as removes poisoning effects and negative spells.
Using Arhas will allow you to travel 30% faster and carry 3 more items. Arhas will consume 1
Sack of Food per travel location, and summoning it to battle will cost 25 Sacks of Food.
|
Fire monkey
|
|
As a reward for participating in seasonal events, players are able to tame Fire Monkey pet. Every month
you will have a chance to purchase a monkey statuette and by using it you receive the corresponding
achievement. Upon receiving 3 achievements, you will get Fire Monkey Medallion. If you use
7 different statuettes, the pet will be upgraded to green and if you
get all 12 achievements the pet will be upgraded to blue. You can
check how many statuettes you have already used in Attributes section in the backpack.
|
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|
Month |
Statuette
|
Achievement
|
Month |
Statuette
|
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
|
May |
|
|
November |
|
|
June |
|
|
December |
|
|
|
|
|
|
|
In addition to the possibility of taming the Fire Monkey pet, you can use
the statuette every day to receive Complimentary Elixir of Life (10 pcs), as well as
one of the following:
|
Blazing Cerberus's Spirit
|
|
Cerberus-related artefacts can be purchased when participating in seasonal
events. Using these items will allow you to turn into Cerberus.
|
|
|
|
Month |
Artefact
|
Achievement
|
Month |
Artefact
|
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
|
May |
|
|
November |
|
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June |
|
|
December |
|
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|
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|
|
When you use the first artefact, the quest "Shadow of a Beast" will start.
(Please note that the artefacts cannot be used inside shops.) You will need to talk to Maritsa and Bludiara and you will
receive Scorched Collar.
After you use second artefact, you will need to contact Demonologists Berrush and I-Vidi who will send you
on a quest to defeat a superbeing of your level or higher. When you complete that task, the collar will
be upgraded to Scorched Collar with Runes.
To continue the quest, you need to use third artefact. After a battle and
a conversation with the demonologist, you will receive Scorched Collar with Flaming Runes, which allows you to turn into
Cerberus for 1 hour.
The Collar works like an incarnation potion, not only changing the owner's
appearance, but also attributes. When you use the Collar, certain
limitations are applied to your character: Shackles of Embodiment.
To use the Collar, you will need 12 units of Cerberus's fury. Fury can be
collected after receiving Scorched Collar with Runes, with a small chance of dropping when killing monsters or
enemies in the battlefields. You cannot gain more than 1 unit a day. The number of collected fury can be
checked in character's attributes.
After using any of the event artefacts, a counter of collected Cerberus's
soul particles will appear in the Attributes section in the backpack.
As the number of collected particles increases, the attributes of Cerberus
incarnation will change.
By using the incarnation, your life level as well as your strength will be
increased (depending on the level):
Life level: +50% / +85% / +95% / +105% Strength: +50% / +60% / +80% /
+100%
It is not possible to cast spells while under the effect of the
incarnation.
|
|
|
|
Particles
|
Collar
|
Skills
|
Maximum
Fury |
1 |
|
- |
- |
2 |
|
Allows for collection of
Cerberus's Fury (no more than 1/day). |
15 |
3 |
|
533 |
15 |
4 |
|
533
|
15 |
5 |
|
533
|
15 |
6 |
|
533
|
15 |
7 |
|
533
|
20 |
8 |
|
533
|
20 |
9 |
|
533
|
20 |
10 |
|
533
|
20 |
11 |
|
533
|
20 |
12 |
|
533
Initiative and speed:
+30
|
20 |
|
|
|
|
|
|
Kodrag Amulet
|
|
Participation in the seasonal events and purchase of special acorns during
the reward stages will allow you to obtain and upgrade Kodrag Power Gift.
|
|
|
|
Month |
Acorn |
Achievement
|
Month |
Acorn |
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
|
May |
|
|
November |
|
|
June |
|
|
December |
|
|
|
|
|
|
|
When using any of the acorns for the first time, Kodrag Power Gift will
appear in your backpack. The amulet will be improved by using different acorns. The same acorn cannot be
used twice.
|
|
|
|
Acorns
|
Amulet
|
Additional
information |
1 |
|
Style item
|
2 |
|
Initiative +1 Speed +1
|
3 |
|
Initiative +1 Speed +1
Possibility to reset instance cooldown once a week.
|
4 |
|
Initiative +3 Speed +2
Possibility to reset instance cooldown once a week.
|
5 |
|
Initiative +4 Speed +3 Vitality +10
Possibility to reset instance cooldown once a week.
|
6 |
|
Initiative +5 Speed +4 Vitality +10
Possibility to reset instance cooldown once a week.
|
7 |
|
Initiative +6 Speed +7 Vitality +12
Possibility to reset instance cooldown once a week.
|
8
|
|
Initiative +8 Speed +8 Vitality +12
Possibility to reset instance cooldown once a week.
|
|
Initiative +8 Speed +8 Vitality +12
Allows your group to receive Satiety of Sacred Kodrag once a week.
|
9
|
|
Initiative +9 Speed +9 Vitality +13
Possibility to reset instance cooldown once a week.
|
|
Initiative +9 Speed +9 Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
|
10
|
|
Initiative +10 Speed +10 Vitality +13
Possibility to reset instance cooldown once a week.
|
|
Initiative +10 Speed +10 Vitality +13
Allows your group to receive Satiety of Sacred Kodrag once a week.
|
11
|
|
Initiative +11 Speed +11 Vitality +14
Possibility to reset instance cooldown once a week.
|
|
Initiative +11 Speed +11 Vitality +14
Allows your group to receive Satiety of Sacred Kodrag once a week.
|
12
|
|
Initiative +12 Speed +12 Vitality +15
Possibility to reset instance cooldown once a week.
|
|
Initiative +12 Speed +12 Vitality +15
Allows your group to receive Satiety of Sacred Kodrag twice a week.
|
|
Initiative +12 Speed +12 Vitality +15
Allows you to remove Satiety from the selected
target twice a week.
|
|
|
|
|
|
The amulet works on the following instances: Bog Elf Swamp, Plateau of Scorpions,
Exiles' Fortress, Gurraldiy Korr's Grotto, Kretch Lair, Sunken Ship, Zigred Hive, Resurrected Ghoul's
Crypt, Derelict House, Palaces of King Magish, Forbidden City, Elfin Sanctuary, Enchanted Forest, Great
Maurin Tree, Crypt of Fallen Heroes.
Resetting instance and receiving Sacred Kodrag Satiety have separate cooldowns.
To get the satiety players need to be in a group, but they do not have to be in the same location.
|
Altar of the Supreme Spirit of the Kretches
|
|
Shaman Kratkh has chosen to carry out his plans and become the new holy chief of the
grey tribe. He intends to destroy the altar of the Supreme Spirit of the Kretches in the Main Sanctuary,
gaining great strength and becoming a threat to the entirety of Faeo! In order to stop him, you will
have to go to the Kretches'
Lair. There, after the killing of the Kretch Butcher, you will find a
secret passage to the Old Cave, where the shaman is hiding. If you defeat Kratkh in a tough fight, you
will be able to rebuild the destroyed altar of the Supreme Spirit of the Kretches. The grateful spirit
will not remain in debt and will repay you with its gifts!
THE RESTORATION OF THE ALTAR
In order to rebuild the destroyed altar, the soldiers will have to defeat the ambitious Shaman Kratkh.
To summon him to battle in the Kretches' Lair, after
defeating Kretch Butcher, an artefact
will have to be used in the Old Cave - Kretch Amulet. You will be able to buy such
amulets in a shop with seasonal awards in a bundle of 5 pcs for
seasonal tokens.
|
|
Amulet cost |
|
|
|
|
Month |
Amulet price |
Achievement |
Month |
Amulet price |
Achievement |
January |
30 |
|
July |
15 |
|
February |
25 |
|
August |
150 |
|
March |
15 |
|
September |
15 |
|
April |
33 |
|
October |
25 |
|
May |
30 |
|
November |
40 |
|
June |
25 |
|
December |
12 |
|
|
|
|
|
|
You can also buy Kretch Defender Amulet of Call in a shop with seasonal awards in an amount equal to the order
number of the current month. For example, there will be 3 amulets in March and 12 in December. This
item, when activated, will allow you to leave the battle (in situations where it is possible) and leave
the Kretch Defender [1] in your place, who will
continue to fight with the enemy.
It will only be possible to get to the Old Cave after Kretch Butcher has been killed
and the following items are in your backpack - Kretch Amulet or Kretch Awakened Amulet. It will only be
possible to kill the Shaman once in a single copy of the instance.
Killing the Shaman will not be an easy task - he will use dangerous effects in the fight:
|
|
|
|
|
Immunity to Stunning You
cannot stun this creature. Instead blows that usually stun
will inflict double damage on it.
|
|
Shackles of Powerlessness A
curse of powerlessness, which does not allow mounts to use magic
capabilities in battle. |
|
Cannibalism When
the shaman's health reaches 70%, hunger
awakens within him. The indiscriminate kretch eats the corpse of a
fallen enemy, restoring 20% of maximum health. |
|
Tough hide The
shaman's grey skin is protected from enemy magic by a special spell.
Weakening and retribution effects from scrolls and powders
do not affect the kretch, and neither does Chaos
magic.
|
Depending
on the group's level shaman will use the following effects:
|
|
|
Kretch stuff The
habits of the kretches have always been known for being
disgusting! If you block the shaman's
attack, dodge it or deal a critical
hit to the shaman, he immediately makes another
fast attack underhandedly and deals you damage equal
to 10% of your maximum health. |
|
Hunting call The
shaman summons kretch allies [1]
- a pack of those disgusting beasts will soon arrive to
help him. |
|
All for one! The
kretches hate honest duels and strong opponents. The
shaman's summoned pack rushes into
battle only if it senses that you were
unable to keep your health at full. If you
manage to keep your health at maximum until this effect
ends, the pack loses your scent. |
|
Surrounded by the pack! You
were unable to keep your health at full -
three of the pets [1]
caught your scent and have joined the battle. |
|
Rabid Rage Seeing
one of his pets [1] killed,
the shaman falls into a fury. The strength of his
attacks will be increased until the end of the
fight. |
|
|
All of the effects described
above, as well as:
|
Magical plot The
spirits strengthen the shaman's spells. Now, as soon as he
sees the effect of Elixir of Atshi on the
enemy, he can instantly dispel it. |
|
Accumulation of forces Sensing
the enemy's weakness, the shaman saves up strength for
another sneak attack. At the start of his
turn, if he sees that your
mana supply is less than 75%,
he will manage to gain a little strength. The
more strength the kretch gains, the more special
Shamanic blows
he can deal after Accumulation of forces ends. |
|
Power reserve
Accumulated magic power - just enough for one
Shamanic blow. |
|
Shamanic blow The
kretch's stored-up strength is put
into action - a special strike deprives the enemy of
10% of their maximum health. |
|
|
All of the effects described
above, as well as:
|
Bad blood The
shaman's blood is corrupted by the spells of spirits -
the effect of vampirism agains him is
reduced by 40%.
|
|
Shamanic damage Each of
the shaman's attacks hits you with magical corruption and
lowers damage you deal by 10% for 20 sec.
|
|
Slippery creature With
the help of the spirits, the renowned cunning of the shaman
reaches new heights. If his health is above
50%, then each of his attacks
interrupts the enemy's hit combo. If it is
lower, the shaman's attacks return life
force to him equal to 40% of damage dealt to
the enemy.
|
|
|
|
|
|
|
Each placement of the Awakened Amulet on the altar will increase the Power of the Supreme
Spirit of the Kretches by 1. It will be possible to increase the Power up to a maximum of
60 units during the season, for which you will receive an achievement:
You will be able to see the counter in the Attributes in the Backpack.
Besides increasing the Power of the Supreme Spirit, a warrior will receive an additional set of
awards.
REWARDS FROM THE ALTAR
During the restoration of the altar, warriors will receive award sets consisting of four
categories: gifts, food, resources and elixirs of metamorphosis.
Gifts: One from the following list will be received,
depending on the month
Food: 30 pieces of food from a seasonal event of the
current month.
Resources: It will be possible to obtain one
type of items. The chance of getting more valuable artefacts will depend on the
current level of the Supreme Spirit Power.
«Kretch» Metamorphosis Elixirs: one of the
following Elixirs of Metamorphosis will always be issued.
The rarity of the elixir will depend on the current level of
Supreme Spirit Power.
If elixirs of the same rarity are used, the duration of effect will be increased.
Using the elixir will give you an effect for 1 hour:
|
|
|
|
Elixir |
Effect |
Description |
|
|
Gold received from monsters
+1% Space in backpack +1 Speed
+1
|
|
|
Gold received from monsters
+2% Space in backpack +2 Speed
+2
|
|
|
Gold received from monsters
+3% Space in backpack +3 Speed
+3
|
|
|
Gold received from monsters
+4% Space in backpack +4 Speed
+4
|
|
|
Gold received from monsters
+5% Space in backpack +10
Speed +10
|
|
|
|
|
|
|
Mechanical Tuver
|
|
By participating in seasonal events you can obtain Mechanical Tuver parts.
|
|
|
|
Month |
Mechanical
Part |
Achievement
|
Month |
Mechanical
Part |
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
|
May |
|
|
November |
|
|
June |
|
|
December |
|
|
|
|
|
|
|
Using any Mechanical Tuver part for the first time will grant you an
achievement. After obtaining any 3 of those achievements, you will receive a
Mechanical Tuver. Then, after obtaining 5, 7, 9, and 12 achievements,
you will receive Parts Set which will allow you to upgrade the pet. Please note that
Parts Set can only be used by characters level 11 and higher who have obtained the Medal of
Worship of Pet
Patrons.
|
|
|
|
Mechanical Tuver
parts used |
3 |
5 |
7 |
9 |
12 |
Reward |
|
|
|
|
|
|
|
|
|
|
The Mechanical Tuver parts can be used every day to receive premium
elixirs and one of the following items:
The higher the level of your Mechanical Tuver, the greater the rewards.
|
Time-Lost Battle Tuver |
|
Every month you have a chance to obtain a temporary Time-lost Battle Tuver amulet.
|
|
|
|
Month |
Amulet
|
Achievement
|
Month |
Amulet
|
Achievement
|
January |
|
|
July |
|
|
February |
|
|
August |
|
|
March |
|
|
September |
|
|
April |
|
|
October |
|
|
May |
|
|
November |
|
|
June |
|
|
December |
|
|
|
|
|
|
|
Players from level 3 can use the amulet to receive the corresponding achievement.
You can check which achievements you are missing in:
Character - Achievements - Seasonal
When you collect all 12 achievements, you will receive a permanent Tuver amulet:
To summon Tuver you should have riding skill 2.
The Tuver supports you with the following skills:
Using Tuver will allow you to travel 50% faster and carry 8 more items. Tuver will consume 1
Sack of Food per travel location, and summoning it to battle will cost 25 Sacks of Food.
|
Rabbit-hole Generator |
|
Rabbits are known not only for their valuable fur, but also for their ability
to create complicated warrens
of underground tunnels called rabbit-holes. The scientific minds of Faeo have managed to create a generator
that can open up a passage into one of these holes for you. It is not clear what will happen if you try to
enter it, but one thing is certain: it will take you somewhere completely
different.
Rabbit-hole Generator is a teleport amulet, granting players the ability to
instantly transport
themselves to diverse locations.
The generator can be purchased in the Curiosities shop during
Seasonal Events, and it can be upgraded by using Amulets of Wandering. Higher level generator can be
used several times a day:
|
|
|
|
Generator level
|
1-3 |
4-7 |
8-11 |
12 |
|
|
|
|
Number of uses per day |
1 |
2 |
3 |
4 |
|
|
|
|
|
Amulets of Wandering not only allow you to improve the Rabbit-hole
Generator, but they also add new locations to the list of possible teleportation
destinations.
Provided that you have already purchased the Rabbit-hole Generator, every month you
will be able to obtain one of the Amulets of Wandering and the corresponding achievement:
|
|
|
|
Month
|
Amulet
|
Achievement
|
Code
|
Location
|
Location
|
January |
|
|
1 |
Settlement
of Faytir
|
Baurvill
Hamlet
|
2 |
Smoky
Knolls
|
Free
Meadows
|
3 |
Insanity
Moor
|
February |
|
|
4 |
Settlement
Angrukhon
|
Outskirts
of the Silent Steppe
|
5 |
Lost
Wastelands
|
Thistle
Brushwood
|
6 |
Manor
of Budrimakh
|
Wirgold
Estate
|
March |
|
|
7 |
Plateau
of Silence not available during Arrival of Poisedopus
|
8 |
Tomb of
Kings
|
Graves
of the Poor
|
9 |
Valley
of Fire
|
Paradise
Corner
|
April |
|
|
10 |
Settlement
of Chernag
|
Settlement
of Klesva
|
11 |
Sly
Cove
|
Windmills
|
12 |
Bay of
Silence
|
Bay of
the Slumbering Winds
|
May |
|
|
13 |
Fortress
of Captivity
|
14 |
Fort
Dybrach
|
Settlement
of Klesva
|
June |
|
|
15 |
Gloomy
Depths
|
Blue
Abyss
|
16 |
Chion
Settlement
|
Warrior's
Camp
|
17 |
Barrow
of Death
|
Dead
Cove
|
July |
|
|
18 |
Glade
of Dreams
|
Steppe
Vista
|
19 |
Ancestral
Mountains
|
Luan
Coast
|
August |
|
|
20 |
Glacial
Ridge
|
Snowy
Echo Coast
|
21 |
Forgotten
Mines
|
Wild
Forest
|
22 |
Zviglod
Grove
|
Freedom
Steppe
|
September |
|
|
23 |
Vale of
Visions
|
Crossroads
|
24 |
Grotto
Maettro
|
Light's
Edge
|
25 |
Mentaliya
Settlement
|
Glade of
Oblivion
|
October |
|
|
26 |
Tentacler
Valley
|
27 |
Gorge
of Gondi
|
Wolf
Wasteland
|
28 |
Terror
Wharf
|
Grand
Fort Harbor
|
November |
|
|
29 |
Templarville
|
Flezendole
|
30 |
Canyon
of Immortality
|
Sleepy
Valley
|
31 |
Bottomless
Crack
|
Rovengard
|
December |
|
|
32 |
Ruins
of Khor-Abselon
|
33 |
Bats'
Den
|
Lumirya
Waterfall
|
34 |
Twilight
Forest
|
Enchanted
Lake
|
|
|
|
|
|
After obtaining all 12 Amulets of Wandering, you will get another achievement:
To
configure the Rabbit-hole Generator, you need to go to the location that you want to save and then
click the corresponding Amulet of Wandering. The location can be changed once a week (the timer is
shared for all 12 amulets). Every time you use the Rabbit-hole Generator, you have a chance of
finding a Rabbit Pouch. The higher level of the generator, the greater your chances of finding the bag.
Last updated: December 2023
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