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Physical Attributes |
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Attribute |
Specification |
Note |
Strength |
Increases physical damage. |
10 units of Strength increase average physical damage by 1.
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Vitality |
Increases the amount of life. |
Each unit of Vitality increases the maximum amount of life by 1.
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Agility / Dexterity |
Increases the chance to dodge the enemy's physical attack. |
The higher the opponent's level, the less effect each Agility unit has.
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Intuition |
Increases the chance to deal a physical critical blow. |
The higher the level of the opponent, the less effect each unit of Intuition has.
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Protection |
Increases the chance to block an enemy's physical attack. |
The higher the level of the opponent, the less effect each unit of Protection has.
Important: Critical hit, triggered by Intuition, can not be blocked.
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Magical Attributes |
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Characteristic |
Specification |
Note |
Wisdom |
Increases magic damage. |
10 units of Wisdom increase the average magical damage by 1.
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Intellect |
Increases your mana. |
Each Intellect unit increases the maximum amount of mana by 1.
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Suppression |
Increases the chance of opponents blundering the spells. |
The higher the level of the opponent, the less effect each unit of Suppression has.
Important: Monsters never miss their spells.
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Concentration |
Reduces the chance of blundering your magical hits. |
The higher the level of the opponent, the higher Concentration is required.
Important: The base value of blundering the spell against an opponent with same or lower level is equal 4%.
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Protection from Magic |
Increases the chance to reflect a part or all of the enemy's magic attack. |
The higher the level of the opponent, the less effect each Protection from Magic has.
Important: May reflect 25%, 50%, 75%, or 100% of magic damage.
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Penetration |
Reduces the chance of reflecting your magical attacks by the opponent. |
Each unit of Penetration reduces the Protection from Magic of the enemy by 1.
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Will |
Increases the chance to inflict a critical magical blow. |
The higher the level of the opponent, the less the effect each Will has.
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Other characteristics |
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Characteristic |
Specification |
Note |
Speed |
Reduces the mandatory waiting time to move from one location to another. |
Increasing the Speed attribute reduces the time it takes to move to the next location. Having 100 Speed will reduce the waiting time by 50%, Having 200 Speed will reduce the waiting time by 75%, and so on.
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Trauma |
Increases the chance of causing injury to the enemy after killing him. |
The higher the level of the opponent, the lower the chance of wounding the enemy. For each level of difference, the chance of injury is reduced by 25%.
Important : The Trauma unit gives an additional 1% chance of causing injury.
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Antitrauma |
Reduces the chance of gaining an injury, its level and duration. |
The higher the amount of Anti-Trauma, the lower the chance of gaining an injury and its level, and the duration in the case of death.
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Initiative |
Increases the chance to hit first in battle.
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100 units of Initiative give 100% chance of first attack against most monsters.
In the event of both players having an Initiative parameter , the difference between the values of their attributes is taken into account.
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Resistance / Durability |
Reduces any damage received from players. |
The percentage reduction in damage that each unit of resistance gives depends on the level of the character. For example, for 3rd level warriors, 100 durability will give a damage reduction of 5.5%, for level 5 warriors, the same 100 resistance will only decrease by 3.8%.
Important: Reduces the damage received from other players only. Does not affect monsters and mounts.
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Charm
Peace
Inspiration
Luck
Serenity
Sympathy
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Do not give any combat advantages. |
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