| Secrets of the Three | |
Tasks
Points
Offerings
Achievements
Even the higher beings have their secrets - for instance, their jealousy. The gods envy one another, constantly competing to see who is the most revered by the mortals. Such a contest is now raging between the God of Cursed and Dead, Aladeya and the Great Dragon. Humour the celestials by taking part in it, and get a worthy reward from the winner!
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Tasks |
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You will have to choose which god you want to serve. The God of the Dead will require you to crush your opponents on the battlefields. The goddess of fertility favours the gatherers of nature's bounty. The Winged Dragons await your success in slaying monster.
When you are ready to make the choice, you will need to take an oath to the chosen god at the altars:
God |
Location of the altar |
Goddess Aladeya |
Canyon of Immortality |
Berona Ranges |
God of the Cursed and the Dead |
Forgotten Graves |
Vassals' Tombs |
Great Dragons |
Hell's Pass |
Foothills |
Once you take the oath, you will receive a special effect:
This effect will last 5 days, during which the chosen god will challenge you with one of the three tasks.
Please note:
- The tasks can be completed only while the effect is active. If the effect expires, you will need to take the oath again to complete the quest.
- You can complete only one task per vow and the total of three tasks per event.
- After completing task for one of the gods, you can choose to continue worshipping that god, or take an oath to a different one.
- Tasks come in an order - first task for the first vow, second task for the second vow, and third task for the third vow. If you complete Aladeya's task I and then take an oath to the Dragon, you will receive the Dragon's task II.
- We recommend trying to figure the tasks out on you own first, but if you feel stuck, you will find useful hints and solutions below.
Tasks from Goddess Aladeya |
Task |
Description |
I |
The Goddess of Nature - Aladeya turns to you with an unexpected request. The world that she protects is in ruins, and only the ancient Phoenix Feather can restore its balance and harmony. But to obtain it, you will have to complete an unusual task - collect items that seem unnecessary at first glance. Goddes Aladeya gives you Rubbish.
You will have to find out how Rubbish can be transformed into the Phoenix Feather and thus bring back the nature.
Hint
Seek help from the characters living in the world of Faeo.
Solution
Talk to the following characters:
Maeli the Mermaid (Sly Cove) |
Sorena the Mermaid (Lumirya Waterfall) |
Brugilda (Village Maettro) |
Gredeya the Witch (Wild Forest) |
Ploughman Tadeuz (Sly Cove) |
Ikvan the Peasant (Windmills) |
Givens (Gurraldiy's Head Pub) |
Voluptuous Mary (Mary's Tavern) |
Soygura (Square of Fire) |
Ostap the Craftsman (Daylight Square) |
Warlord Gidver (Dartrong Arena) |
Warlord Damirus (O'Delvays Arena) |
Chigrik the Thief (Glade of Dreams) |
Gloum the Swindler (Barrow of Sadness) |
Occultist Koeshu (Clan Buial Grounds) |
Necromancer (Vassal's Tombs) |
Return to the Altar of Life.
|
II |
The Goddess calls upon you to help in an important mission - to restore life to the devastated lands, where trees and flowers were burned out due to the whims of other gods. To do this, you will have to decipher an ancient spell that belonged to people who vanished ages ago.
Goddess Aladeya reads to you parts of the spell in a forgotten language but there are gaps in it, as if as time passed, some words got lost.
I cemen i's ... amil na- her ...
Mana na- her ... gave, i na- her ...;
To fill in these missing words, you need to gather any resources - plants, fish or minerals. But the key will be paying attention to the sounds of nature: the rustilng of leaves, the splash of streams, the cry of birds. In these sounds you will begin to see words, and only those that belong to the spell will be able to fill in the gaps.
Guess which of these words will become part of the spell that will bring life back to the devastated lands and accelerate the growth of new trees and flowers.
Hint
When you have discovered all the right words, a dialogue will become available at the Altar of Life.
Solution
Collect resources until you find 12 different words: vanwie, sleepless, hae, nature's, nique-, móna, sorrow, mal, noire, ló-beam, burying, melancholime. Then return to the Altar of Life. The correct answers to the questions are: nature's, noire, burying, móna.
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III |
The world is gripped by a mysterious disease that is spreading rapidly, affecting entire cities. The symptoms are unknown and there is no cure. Priests and healers are powerless against this disaste. The only hope is the ancient knowledge kept by the Goddess Aladeya.
Aladeya asks you for help: in oder to create a Panaces, you need to collect any resouces and use an ancient artifact - Elt Cube which is able to transform them into Light Essence. However, the exact proportions of the ingredients remain unknown. You will have to experiment with differrent combinations to find the very essence that can cure this disease.
Before sending you on the quest, Aladeya infects you with that very disease. Once you experience the healing on your own skin, return to the goddess and report your success!
Hint 1
While collecting resources, you can obtain three different ingredients that can be used to create the Light Essence: Cyarin, Gwendarin, and Ramuzin.
Hint 2
There are several ways to obtain the Light Essence. Once you create it using one of the recipes, use the Light Essence to test if it removes The Plague Seal. If not - try a different recipe, there is no benefit to using the same recipe more than once.
Hint 3
The total number of ingredients used to create the Light Essence is 6.
Solution
There are 7 different Elt Cube recipes for the Light Essence:
Create the Light Essence according to any of the recipes and use it in the backpack to check if it removes The Plague Seal. If not - use a different recipe until you find one that heals you.
When you heal yourself from the disease, create another Light Essence (using any recipe), and bring it to the Altar of Life.
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Tasks from the God of the Cursed and the Dead |
Task |
Description |
I |
The God of the Dead, a majestic and mysterious being, the guardian of the memories of great battles, approaches you with an unusual request. He grants you a task that will not only test your courage and skill in battle, but will also test your allies.
Discover and commemorate stories of battles, triumphs and victories. The more triumphs you collect, the more powerful the Sphere will become. It will increase your strength and inspire your allies in battle.
Sphere of Triumph is a symbol of courage and hope that strengthens the people's spirit. It fills hearts with courage and reminds that even in dark times you can win if you believe in yourself.
If you are defeated in battle, the power of the Sphere will be decreased. This will cause your allies to lose their spirit and, ultimately, the favor of the God of the Dead. Your mission is not only to collect the triumphs, but to breathe hope into the hearts of everyone around you!
Hint
The sphere's description will tell you which battlefield you should win to progress - start with Arena, then Crystalline Caves, and finally, the Temple. When your sphere is filled with warrior souls, return to the altar.
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II |
The God of the Dead gives you an important task. You have to travel to an ancient cave, which is hidden from the world, where crystals filled with destructive energy rest. Collect these crystals and absorb their power into your own body.
After that, go to the Temple where you can activate the power of the crystals inside your body. The energy gathered in your body will be unstable and powerful. You will have to get to the enemy base as quickly as possible and release this energy to cause a huge explosion that destroys all enemies in your path. But remember, time will go against you and you can't delay. And you can't die either...
Hint 1
First part of the task needs to be completed in the Crystalline Caves (or Crystalline Caves in the past), the second part - in the Temple (or Temple in the past).
Hint 2
You will need the power of all three types of crystals, you can absorb their power by bringing them o you race's base.
Solution
In the Crystalline Caves, collect one of each type of crystals - blue, red, and green. Take them to the base to use them and absorb their power. Then go to the Temple and choose "Activate the Energy". You need to reach the enemy base and detonate the power without dying.
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III |
The God of the Dead desires more than just the death of his enemies - he wants to sow fear and humiliation in their hearts. Equip counterfeit legendary items created to resemble ancient artifacts of incredible power. These items, although not real, will give your enemies the illusion of your greatness.
Defeat other players, while showing off your false power. Kill them in battles and let their souls be filled with fear of your legendary "power". Let their defeats be humiliating for them - because they will think that they fought the bearer of the true artifacts, when in fact all of it was only a deception. The God of the Dead will take pleasure not only in their downfall, but also in their fear of the illusion of greatness.
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Tasks from the Great Dragons |
Task |
Description |
I |
The Great Dragon gives you a special mission - to take care of his kitten whcih recently, somehow, was found near his altar. This kitten is not just a pet, it's the furutre of a great creature, and his hapiness is of great importance to the Dragon himself.
Cheer up this kitten. To do this, you will have to take it hunting, where it will be able to burn off its energy and regain its playfullness. Use its favourite toys to bring back its joy and strengthen your bond. Only through care, games and fun will this kitten regain its harmony.
Hint 1
Your task is to bring Kenny's mood to 25. His mood will change depending on the toy you choose for him to play with.
Hint 2
Kenny will let you know if he's happy with the toy you chose for him by making sounds - meows and purrs are happy, yowls and hisses are not.
Solution
When you use any of the toys, you will receive an effect. Hunt monsters or superbeings with that toy's effect for as long as the kitten is happy (which you can judge by the sound he's making). And if he gets bored with the current toy and starts making unhappy noises, change the toy to a different one.
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II |
The Great Dragon, lord of ancient lands, commands you to eliminate the danger that threatens him. A witch from long-forgotten times once began to grow an extremely dangerous creature - Strange Flower [20] . This plant is imbued with ancient poisons.
The poison that the flower accumulates is designed to take the life of the Great Dragon. If this plant reaches maturity, its deadly power will become an unconquerable threat even to the gods.
Find the place where the witch has hidden the Strange Flower [20] and destroy it before it gets stronger.
Strange Flower's Skills |
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Shackles of Powerlessness
A curse of powerlessness, which does not allow mounts to use magic capabilities in battle. |
1 |
Abyss
Inside the creature, there is a fragment of the void from which you summoned it, growing and gnawing its way out. When the void cannot be contained any longer, it will absorb everything around it.
210 seconds after the start of the battle, it kills the opponent. In a most agonizing way. |
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Restoration
In an attempt to contain the void within itself, it starts to absorb the Datkhar energy around it.
Replenishes 7% of maximum health every 15 seconds.
When the effect is applied again, it stacks.
It can be dispelled by a Purification Scroll. |
1 |
Disintegration
Unleashes the concentrated energy of Datkhar on the opponent.
When the health of the creature falls below 50% of health, it will stun any unwary opponents for 10 seconds. |
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Fresh Growth
After the monster's life level falls below 30%, there is a 40% chance of fresh growth beginning to heal the damage previously inflicted on the flower, every turn, restoring 1% of maximum health every 5 seconds.
The effect can stack indefinitely. It can be dispelled by a Purification Scroll. |
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Seeds of Pain
Every turn there is a 90% chance that the carnivorous flower will spray its poisonous seeds. Upon hitting an enemy each seed will deal 10% of maximum health damage every 3 seconds.
The effect stacks infinitely. Can be dispelled with a scroll of antidote. |
Hint 1
The flower can be found in Sly Cove or Wild Forest.
Hint 2
If you struggle to defeat the flower, the alchemist might have something that will help:
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III |
The Great Dragon has prepared a trial for you. Only the most resilient and determined will be able to prove their exceptionalism and earn his recognition. To pass this test, you must go hunting for monsters and superbeings, absorbing their power.
But there is one condition: the closer you get to your primordial nature during the hunt, the more power you will receive. The fewer things, armour or weapons you have, the stronger the influence of the power of the killed creatures will be on you. You need to gather the power of superbeings and monsters until its amount reaches 5000.
When you accumulate this power, the Great Dagon will recognise your uniqueness and raise you to a new level of strength and wisdom.
Hint 1
You can get up to 12 points for killing monsters (no more than one level below yours), and up to 360 points for killing superbeings.
Hint 2
The amount of points you get depends on what you're wearing. To get maximum points, take off all the armour, including style armour and bracelets, and heal any wounds that you might have. You can still wear rings, amulets, belts, banners/totems, backpacks, and artisan's bags.
Hint 3
Killing superbeings is the fastest way to gain points. That makes the Abode of Eternal Ice a perfect place to quickly make progress.
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Points |
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By serving your patron, you will earn points for them. Your progress, and the progress of all participants, can be checked in the events tab.
Completing any of the tasks will give you 1000 points. But that is not the only way you can gain points for your patron.
Points for Goddess Aladeya can be obtained when gathering resources (1 point for each resource collected) or by exchanging various goods for Offerings for Aladea in the shop located at the City Fair (each offering grants 15 points).
Offerings for Aladeya Shop
The following resources can be exchanged for Offerings for Aladea (1 pc). Please note that for each resource there are 3 different offering sizes. Restrictions on purchase reset after 5 days.
Worshippers of the God of the Dead will gain points by participating in battlefields and killing enemies:
Battlefield
or activity |
Points |
Victory |
Defeat |
Killing an enemy |
50 |
Arena |
100 |
50 |
Crystalline Caves |
400 |
200 |
Temple |
300 |
150 |
Chaotic Battle |
150 |
75 |
Meririan Vaults |
200 |
100 |
Hand of the Abyss
Hand of the Sky |
150 |
75 |
Points for the Great Dragons can be obtained by hunting monsters (1 point, monsters cannot be more than 1 level below yours) and superbeings (20 points, including superbeings from the Abode of Eternal Ice).
The Gods will reward you for your dedication. Every time you make an offering, there is a chance the gods will send you a small gift, for example:
Note: These are just examples, you can get the elixirs of invincibility of any quality, as well as different kinds of elixirs of transformations, ointment, and Cardsharper's elixirs.
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Rings |
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The god who scores the most points and becomes the winner will give special rings to all participants of the event. You'll get the ring even if you didn't serve the winner!
Players level 10 or lower will receive awakening rings. Players level 11 and higher will receive rebirth rings. The rings have the same characteristics regardless of the god.
The level of the ring will be increased by 1 for obtaining each of the Favour of the Gods achievements.
The rings can be collected immediately after the event from the Elder. The rings have a lifespan of 30 days.
Rings of Awakening
Ring |
Characteristics |
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+1 |
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+1 Prophecy
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+2 |
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+2 Prophecy
+1% Durability
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+3 |
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+2 Prophecy
+1% Durability
+5% Valour received
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+4 |
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+2 Prophecy
+1% Durability
+5% Valour received
+1% Defense
+1% Agility
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+5 |
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+2 Prophecy
+1% Durability
+5% Valour received
+1% Defense
+1% Agility
+1% Intuition
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+6 |
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+3 Prophecy
+1% Durability
+5% Valour received
+1% Defense
+1% Agility
+1% Intuition
+1% Outgoing damage
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+7 |
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+3 Prophecy
+1% Durability
+5% Valour received
+2% Defense
+2% Agility
+1% Intuition
+1% Outgoing damage
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+8 |
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+3 Prophecy
+1% Durability
+10% Valour received
+2% Defense
+2% Agility
+2% Intuition
+1% Outgoing damage
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+9 |
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+3 Prophecy
+2% Durability
+10% Valour received
+2% Defense
+2% Agility
+2% Intuition
+1% Outgoing damage
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+10 |
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+3 Prophecy
+2% Durability
+10% Valour received
+2% Defense
+2% Agility
+2% Intuition
+1% Outgoing damage
Gift of the gods - small chance
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+11 |
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+4 Prophecy
+2% Durability
+10% Valour received
+3% Defense
+2% Agility
+2% Intuition
+2% Outgoing damage
+1% Strength
Gift of the gods - small chance
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+12 |
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+4 Prophecy
+2% Durability
+10% Valour received
+3% Defense
+3% Agility
+3% Intuition
+2% Outgoing damage
+1% Strength
Gift of the gods - small chance
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+13 |
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+1 Chance of magical crit
+4 Prophecy
+10 Amount of life
+2% Durability
+15% Valour received
+3% Defense
+3% Agility
+3% Intuition
+2% Outgoing damage
+1% Strength
+1% Chance of critical damage
Gift of the gods - small chance
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+14 |
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+1 Chance of magical crit
+4 Prophecy
+20 Amount of life
+2% Durability
+15% Valour received
+3% Defense
+3% Agility
+3% Intuition
+2% Outgoing damage
+2% Strength
+1% Chance of critical damage
Gift of the gods - small chance
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+15 |
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+1 Chance of magical crit
+5 Prophecy
+20 Amount of life
+3% Durability
+15% Valour received
+3% Defense
+3% Agility
+3% Intuition
+2% Outgoing damage
+2% Strength
+1% Chance of critical damage
Gift of the gods - medium chance
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+16 |
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+1 Chance of magical crit
+5 Prophecy
+20 Amount of life
+3% Durability
+15% Valour received
+4% Defense
+4% Agility
+3% Intuition
+3% Outgoing damage
+2% Strength
+1% Chance of critical damage
Gift of the gods - medium chance
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+17 |
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+1 Chance of magical crit
+5 Prophecy
+20 Amount of life
+3% Durability
+20% Valour received
+4% Defense
+4% Agility
+4% Intuition
+3% Outgoing damage
+3% Strength
+1% Chance of critical damage
Gift of the gods - medium chance
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+18 |
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+1 Chance of magical crit
+5 Prophecy
+30 Amount of life
+3% Durability
+20% Valour received
+4% Defense
+4% Agility
+4% Intuition
+3% Outgoing damage
+3% Strength
+1% Chance of critical damage
Gift of the gods - medium chance
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+19 |
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+2 Chance of magical crit
+5 Prophecy
+30 Amount of life
+3% Durability
+20% Valour received
+4% Defense
+4% Agility
+4% Intuition
+3% Outgoing damage
+3% Strength
+2% Chance of critical damage
Gift of the gods - high chance
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+20 |
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+2 Chance of magical crit
+6 Prophecy
+30 Amount of life
+4% Durability
+20% Valour received
+4% Defense
+4% Agility
+4% Intuition
+3% Outgoing damage
+4% Strength
+2% Chance of critical damage
Gift of the gods - high chance
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+21 |
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+2 Chance of magical crit
+6 Prophecy
+30 Amount of life
+4% Durability
+25% Valour received
+5% Defense
+5% Agility
+4% Intuition
+3% Outgoing damage
+4% Strength
+2% Chance of critical damage
Gift of the gods - high chance
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+22 |
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+2 Chance of magical crit
+6 Prophecy
+40 Amount of life
+4% Durability
+25% Valour received
+5% Defense
+5% Agility
+5% Intuition
+3% Outgoing damage
+4% Strength
+2% Chance of critical damage
Gift of the gods - high chance
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+23 |
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+2 Chance of magical crit
+6 Prophecy
+40 Amount of life
+5% Durability
+25% Valour received
+5% Defense
+5% Agility
+5% Intuition
+4% Outgoing damage
+5% Strength
+2% Chance of critical damage
Gift of the gods - very high chance
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+24 |
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+3 Chance of magical crit
+6 Prophecy
+40 Amount of life
+5% Durability
+25% Valour received
+5% Defense
+5% Agility
+5% Intuition
+4% Outgoing damage
+5% Strength
+3% Chance of critical damage
Gift of the gods - very high chance
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+25 |
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+3 Chance of magical crit
+7 Prophecy
+40 Amount of life
+5% Durability
+30% Valour received
+5% Defense
+5% Agility
+5% Intuition
+5% Outgoing damage
+5% Strength
+3% Chance of critical damage
Gift of the gods - very high chance
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Rings of Rebirth
Ring |
Characteristics |
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+1 |
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+1 Prophecy
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+2 |
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+2 Prophecy
+1% Durability
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+3 |
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+2 Prophecy
+1% Durability
+5% Valour received
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+4 |
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+2 Prophecy
+1% Durability
+5% Valour received
+1% Will
+1% Suppression
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+5 |
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+2 Prophecy
+1% Durability
+5% Valour received
+1% Will
+1% Suppression
+1% Concentration
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+6 |
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+3 Prophecy
+1% Durability
+5% Valour received
+1% Will
+1% Suppression
+1% Concentration
+1% Outgoing damage
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+7 |
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+3 Prophecy
+1% Durability
+5% Valour received
+2% Will
+1% Suppression
+2% Concentration
+1% Outgoing damage
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+8 |
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+3 Prophecy
+1% Durability
+10% Valour received
+2% Will
+2% Suppression
+2% Concentration
+1% Outgoing damage
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+9 |
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+3 Prophecy
+2% Durability
+10% Valour received
+2% Will
+2% Suppression
+2% Concentration
+1% Outgoing damage
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+10 |
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+3 Prophecy
+2% Durability
+10% Valour received
+2% Will
+2% Suppression
+2% Concentration
+1% Outgoing damage
Gift of the gods - small chance
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+11 |
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+10 Intellect
+4 Prophecy
+2% Durability
+10% Valour received
+3% Will
+3% Suppression
+2% Concentration
+1% Outgoing damage
Gift of the gods - small chance
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+12 |
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+15 Intellect
+4 Prophecy
+2% Durability
+10% Valour received
+3% Will
+3% Suppression
+3% Concentration
+2% Outgoing damage
Gift of the gods - small chance
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+13 |
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+10 Fire-Air penetration
+10 Light-Darkness penetration
+10 Earth-Water penetration
+15 Intellect
+1 Chance of magical crit
+4 Prophecy
+10 Amount of life
+2% Durability
+15% Valour received
+3% Will
+3% Suppression
+3% Concentration
+2% Outgoing damage
+1% Chance of critical damage
Gift of the gods - small chance
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+14 |
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+20 Fire-Air penetration
+20 Light-Darkness penetration
+20 Earth-Water penetration
+20 Intellect
+1 Chance of magical crit
+4 Prophecy
+2% Durability
+15% Valour received
+3% Will
+3% Suppression
+3% Concentration
+2% Outgoing damage
+1% Chance of critical damage
Gift of the gods - small chance
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+15 |
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+20 Fire-Air penetration
+20 Light-Darkness penetration
+20 Earth-Water penetration
+20 Intellect
+1 Chance of magical crit
+5 Prophecy
+2% Durability
+15% Valour received
+3% Will
+3% Suppression
+3% Concentration
+2% Outgoing damage
+1% Chance of critical damage
Gift of the gods - medium chance
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+16 |
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+20 Fire-Air penetration
+20 Light-Darkness penetration
+20 Earth-Water penetration
+25 Intellect
+1 Chance of magical crit
+5 Prophecy
+3% Durability
+15% Valour received
+4% Will
+4% Suppression
+3% Concentration
+3% Outgoing damage
+1% Chance of critical damage
Gift of the gods - medium chance
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+17 |
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+20 Fire-Air penetration
+20 Light-Darkness penetration
+20 Earth-Water penetration
+25 Intellect
+1 Chance of magical crit
+5 Prophecy
+4% Durability
+20% Valour received
+4% Will
+4% Suppression
+4% Concentration
+3% Outgoing damage
+1% Chance of critical damage
Gift of the gods - medium chance
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+18 |
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+30 Fire-Air penetration
+30 Light-Darkness penetration
+30 Earth-Water penetration
+30 Intellect
+1 Chance of magical crit
+5 Prophecy
+4% Durability
+20% Valour received
+4% Will
+4% Suppression
+4% Concentration
+3% Outgoing damage
+1% Chance of critical damage
Gift of the gods - medium chance
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+19 |
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+30 Fire-Air penetration
+30 Light-Darkness penetration
+30 Earth-Water penetration
+30 Intellect
+2 Chance of magical crit
+5 Prophecy
+4% Durability
+20% Valour received
+4% Will
+4% Suppression
+4% Concentration
+3% Outgoing damage
+1% Chance of critical damage
Gift of the gods - high chance
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+20 |
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+30 Fire-Air penetration
+30 Light-Darkness penetration
+30 Earth-Water penetration
+35 Intellect
+2 Chance of magical crit
+6 Prophecy
+4% Durability
+20% Valour received
+4% Will
+4% Suppression
+4% Concentration
+3% Outgoing damage
+2% Chance of critical damage
Gift of the gods - high chance
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+21 |
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+30 Fire-Air penetration
+30 Light-Darkness penetration
+30 Earth-Water penetration
+35 Intellect
+2 Chance of magical crit
+6 Prophecy
+30 Amount of life
+4% Durability
+25% Valour received
+5% Will
+5% Suppression
+4% Concentration
+4% Outgoing damage
+2% Chance of critical damage
Gift of the gods - high chance
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+22 |
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+40 Fire-Air penetration
+40 Light-Darkness penetration
+40 Earth-Water penetration
+40 Intellect
+2 Chance of magical crit
+6 Prophecy
+4% Durability
+25% Valour received
+5% Will
+5% Suppression
+5% Concentration
+4% Outgoing damage
+2% Chance of critical damage
Gift of the gods - high chance
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+23 |
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+40 Fire-Air penetration
+40 Light-Darkness penetration
+40 Earth-Water penetration
+40 Intellect
+2 Chance of magical crit
+6 Prophecy
+5% Durability
+25% Valour received
+5% Will
+5% Suppression
+5% Concentration
+4% Outgoing damage
+2% Chance of critical damage
Gift of the gods - high chance
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+24 |
|
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+40 Fire-Air penetration
+40 Light-Darkness penetration
+40 Earth-Water penetration
+45 Intellect
+3 Chance of magical crit
+6 Prophecy
+5% Durability
+25% Valour received
+5% Will
+5% Suppression
+5% Concentration
+4% Outgoing damage
+2% Chance of critical damage
Gift of the gods - very high chance
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+25 |
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+50 Fire-Air penetration
+50 Light-Darkness penetration
+50 Earth-Water penetration
+50 Intellect
+3 Chance of magical crit
+7 Prophecy
+5% Durability
+30% Valour received
+5% Will
+5% Suppression
+5% Concentration
+5% Outgoing damage
+3% Chance of critical damage
Gift of the gods - very high chance
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Last updated: November 2024
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