Language

You are not logged in
Enter game





Search:


Otherworld Technologists

 

Available:
From level 11

Restrictions:
After completing the "Path to Otherworld Technologies" quest

Initiation:
 Architect

 

Once, magical sciences flourished in the Otherworld, leading to unprecedented inventions. But then, their creators mysteriously vanished, leaving behind only one Architect in their realm. Or were there more?
In fact, another stone golem lives there - the Destructor. If the Architect was created to build, then the meaning of the existence of the Destructor is destruction. He effortlessly transforms any object or substance into Prime Matter. The rarer the items you bring him, the more satisfied he will be, and the more prime dust he will grant you.
 


 

 

Prime Matter is a universal material that was once used to craft many useful things. By obtaining this primal dust from the Destructor and handing it over to the Architect, you will revive one of the most crucial cycles of the Otherworld. As a reward, the Architect will name you the new Technologist and grant you amazing equipment designed specifically for this occasion!


 

Access to the Destructor


To gain access to the  Destructor, you must find 25 Piece of Mysterious Key and assemble them in the Elt Cube. Once you have obtained the key, you can travel to the Otherworld and unlock the door to the second stone golem.
 

Key Pieces

 
Acquisition: Actions   Acquisition: NPC/Quests
Using   Blue Amulet of Return Red Amulet of Return  (or their upgraded versions)    Samary
 Menachem
(5 pieces)
Talking to  Elendiyar
6:00-6:10
12:00-12:05
18:00-18:05
23:55-24:00
   Cardsharp
 Poker
(Available after dialogue with the Antiquarian; 2 pieces)
Armoury Workshop, Quest Items tab
(Access through dialogue with   Ostap /  Soygura) for  1
   Elder Baguron
 Elder Verkiry
Victory over a superbeing    
Hunting   Acquisition: Location
Resource gathering    O'Delvays City Square
 Dartrong City Square
Gathering Mystras resources    Grandfort Suburbs
 Faytvor Suburbs
Using Old jar of good spirits, Jar of Good Spirits, or Elixir of Healing Wounds (8 st.)    Southern Outpost
 Northern Outpost
Opening Precious Forged Trunk    City of Mystras
Throwing  10 into the  Well or  Mouth of Fortune    Sanctuary
Inspecting a hiding place    
Logging in to the game for 7 days in a row    

 

Please note: not all of the listed activities give you a 100% chance of receiving the key pieces, some of them will require multiple tries.
 

You can check which of the key pieces you've already obtained by clicking the Notes Sheet in the description of the key pieces.
 

 
 

 

25


 

increasing reputation
 

When you arrive at the  Destructor, he will give you your first quest, "Path to Otherworld Technologies" to begin gaining the reputation.
To further increase your reputation, you must bring the Destructor resources, which he will transform into Vial of Prime Matter. The Destructor's resource requirements reset once a week.

 

 

There are 10 categories in his store, and he will request one type of resource from each category. This means there are 10 resource contributions per week. At the start of the next week, all contributions - both submitted and unsubmitted - will be reset.
The better your medal, the more dust you receive for destroying resources.
 

Otherworldly Junk
 
Food

 

 
 
 
     
 
 

 

Cards

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Special items

 

 
 
 
 

 

Miscellaneous

 

 
 
 
 

 

Secondary profession

 

 
 
 
 

 

Gnome runes

 

 
 
 
 

 

Crystals

 

 
 
 
 

 

Profession

 

 
 
 
 
 

 

Superbeings

 

 
 
 
 

 

Chess armour

 

 
 
   
   
   
   
 
 

 

 

Each time you donate resources, you will receive Otherworld Technologists reputation, depending on your medal.

 
 
Medal Reputation Ranking points
- +5 reputation for any donation +5 points for any donation
Medal of Recognition 1-3 donations: +3 reputation
4-6 donations: +4 reputation
7+ donations: +5 reputation
+5 points for any donation
Medal of Friendship 1-2 donations: +2 reputation
3-5 donations: +3 reputation
6-7 donations: +4 reputation
8+ donations: +5 reputation
+5 points for any donation
Medal of Respect
and higher
1-2 donations: +1 reputation
3-4 donations: +2 reputation
5-6 donations: +3 reputation
7-8 donations: +4 reputation
9+ donations: +5 reputation
+5 points for any donation
 
 

 

For every 5 or 10 resources donated, you will receive an additional special quest, where you can earn even more reputation and more resources. Difficult errands are only available with a higher reputation.
 

 

Special errands +10 reputation

 

 
 












 
 

 

Difficult errands +25 reputation

 

 
 












   
 
 

 

 

 

Additionally, every 7 days you can donate one item of your choice in the "Resource Delivery" category and receive a corresponding reward.

 

Resource Delivery

 

 
 
   
   
   
   
   
   
 
 

 

 

Once you have received the dust, bring it to the  Architect in the Otherworld Capital to create special arkats and improvements.
 

Occasionally, there is a chance to obtain Crystalline Cores - with a very low probability when destroying items and a moderate probability when completing tasks. The  Architect can use these cores to create more powerful arkats and enhance rare items.

 

 

 

Reputation Rewards

 

 
 
Reputation Medal Achievement Rewards
0 - - Grey Tech Arkats
Grey Tech Upgrades
500 Otherworld Technologists recognition Green Tech Arkats
Green Tech Upgrades
1000 Otherworld Technologists friendship Blue Tech Arkats
Blue Tech Upgrades
2000 Otherworld Technologists respect Purple Tech Arkats
Purple Tech Upgrades
3000 Otherworld Technologists honor Red Tech Arkats
Red and Orange Tech Upgrades
Quest Otherworld Technologists worship Possibility of improving rare items to orange quality
 
 
 

 

Tech Arkats

 

Tech arkats are different from other arkats - they don't give you any bonuses themselves, but instead they have slots for special improvements: runes, enchantements, bezels, lacquers and crystals.

 

Tech Arkats

 
Arkats Available slots
Tech Rune
Tech Enchantment
Tech Bezel
Tech Rune
Tech Enchantment
Tech Bezel
Tech Lacquer
Tech Rune
Tech Enchantment
Tech Bezel
Tech Lacquer
Tech Crystal
 
 

 

The colour of the arkat you can obtain depends on your Otherwold Technologists reputation. In order to upgrade triarks to tetrarks and pentarks, you will need Crystalline Cores.

 

tech arkat upgrades

 

You will find everything you need in the  Architect's Otherworldly Forge.

 

Tech Runes

 

 
 
Rune Properties   Rune Properties
Outbound damage +2%
Inboud damage +2%
  Chance to deal physical critical damage +1%
Physical critical damage -3%
Outbound damage +4%
Inboud damage +2%
  Chance to deal physical critical damage +2%
Physical critical damage -6%
Outbound damage +6%
Inboud damage +3%
  Chance to deal physical critical damage +3%
Physical critical damage -9%
Outbound damage +8%
Inboud damage +3%
  Chance to deal physical critical damage +4%
Physical critical damage -12%
Outbound damage +10%
Inboud damage +4%
  Chance to deal physical critical damage +5%
Physical critical damage -15%
Outbound damage +12%
Inboud damage +4%
  Chance to deal physical critical damage +6%
Physical critical damage -18%
Maximum health +1%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  2 turns
  Chance to deal magical critical damage +1%
Magical critical damage -3%
Maximum health +2%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  4 turns
  Chance to deal magical critical damage +2%
Magical critical damage -6%
Maximum health +4%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  8 turns
  Chance to deal magical critical damage +3%
Magical critical damage -9%
Maximum health +6%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  12 turns
  Chance to deal magical critical damage +4%
Magical critical damage -12%
Maximum health +8%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  16 turns
  Chance to deal magical critical damage +5%
Magical critical damage -15%
Maximum health +10%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for  20 turns
  Chance to deal magical critical damage +6%
Magical critical damage -18%
 
 

 

Tech Enchantments

 

 
 
The scrolls put a spell on a weapon. When you activate it, you get the effect for a certain time. While the effect is active, you get its benefits, but bear in mind that those benefits disappear as soon as the effect is over - even in the middle of a fight! Please note: if you activate an effect, you will not be able to activate another one until the first one is recharged.
 
Scroll Enchantment   Scroll Enchantment
Maximum health +3%
Cooldown: 4 days
  Durability +4%
Cooldown: 4 days
Maximum health +4%
Cooldown: 3 days
  Durability +6%
Cooldown: 3 days
Maximum health +6%
Cooldown: 3 days
  Durability +8%
Cooldown: 3 days
Maximum health +7%
Cooldown: 3 days
  Durability +10%
Cooldown: 3 days
Maximum health +9%
Cooldown: 3 days
  Durability +12%
Cooldown: 3 days
Maximum health +10%
Cooldown: 2 days
  Durability +15%
Cooldown: 2 days
Intellect +5%
Cooldown: 4 days
  Physical and magical critical damage received -5%
Cooldown: 4 days
Intellect +5%
Cooldown: 3 days
  Physical and magical critical damage received -6%
Cooldown: 3 days
Intellect +7%
Cooldown: 3 days
  Physical and magical critical damage received -9%
Cooldown: 3 days
Intellect +7%
Cooldown: 3 days
  Physical and magical critical damage received -10%
Cooldown: 3 days
Intellect +9%
Cooldown: 3 days
  Physical and magical critical damage received -13%
Cooldown: 3 days
Intellect +12%
Cooldown: 2 days
  Physical and magical critical damage received -15%
Cooldown: 2 days
 
 

 

Tech Bezels

 

 
 

 

The bezels' effects are applied automatically at the start of a fight and only once.

 

Bezel Properties   Bezel Properties
Damage deflection +5% for 7 turns   Replenishes 3% of health per turn for 8 turns
Damage deflection +8% for 7 turns   Replenishes 3% of health per turn for 11 turns
Damage deflection +11% for 7 turns   Replenishes 3% of health per turn for 14 turns
Damage deflection +14% for 7 turns   Replenishes 3% of health per turn for 17 turns
Damage deflection +17% for 7 turns   Replenishes 3% of health per turn for 20 turns
Damage deflection +20% for 7 turns   Replenishes 3% of health per turn for 25 turns
Replenishes 3% of Mana per turn for 8 turns   Physical critical damage +5% for 7 turns
Replenishes 3% of Mana per turn for 11 turns   Physical critical damage +10% for 7 turns
Replenishes 3% of Mana per turn for 14 turns   Physical critical damage +15% for 7 turns
Replenishes 3% of Mana per turn for 17 turns   Physical critical damage +20% for 7 turns
Replenishes 3% of Mana per turn for 20 turns   Physical critical damage +25% for 7 turns
Replenishes 3% of Mana per turn for 25 turns   Physical critical damage +30% for 7 turns
 
 

 

Tech Lacquer

 

 
 
Effects are stackable.
 
Lacquer Properties   Lacquer Properties
Has a 0.5% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 2% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 2% of maximum health
Has a 0.75% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 3% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 2% of maximum health
Has a 1% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 3% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 3% of maximum health
Has a 1.25% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 4% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 3% of maximum health
Has a 1.5% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 4% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 4% of maximum health
Has a 2% chance to increase the wielder's physical critical damage by 1% until the end of battle   Has a 5% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 4% of maximum health
Has a 2% chance to replenish 2% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 5% for 3 turns
Has a 3% chance to replenish 2% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 10% for 3 turns
Has a 3% chance to replenish 4% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 15% for 3 turns
Has a 4% chance to replenish 4% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 20% for 3 turns
Has a 4% chance to replenish 6% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 25% for 3 turns
Has a 5% chance to replenish 6% of maximum mana   Has a 3% chance to increase the wielder's resistance while in the block by 30% for 3 turns
 
 

 

Tech Crystals

 

 
 

 

The crystal debuffs only have an effect in fight against other players, they will not affect monsters in any way.

 

 

Crystal Properties   Crystal Properties
Has a 2% chance to afflict the opponent with the effect that activates after 5 turns and damages for 2% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 5% for 3 turns
Has a 3% chance to afflict the opponent with the effect that activates after 5 turns and damages for 3% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 10% for 3 turns
Has a 3% chance to afflict the opponent with the effect that activates after 5 turns and damages for 4% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 15% for 3 turns
Has a 4% chance to afflict the opponent with the effect that activates after 5 turns and damages for 4% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 20% for 3 turns
Has a 4% chance to afflict the opponent with the effect that activates after 5 turns and damages for 5% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 25% for 3 turns
Has a 5% chance to afflict the opponent with the effect that activates after 5 turns and damages for 5% of the maximum health   Has a 3% chance to reduce the opponent's resistance while in the block by 30% for 3 turns
Has a 2% chance to burn 2% of the opponent's maximum mana   Has a 0.5% chance to decrease the opponent's maximum health by 1% until the end of battle
Has a 3% chance to burn 2% of the opponent's maximum mana   Has a 0.75% chance to decrease the opponent's maximum health by 1% until the end of battle
Has a 3% chance to burn 4% of the opponent's maximum mana   Has a 1% chance to decrease the opponent's maximum health by 1% until the end of battle
Has a 4% chance to burn 4% of the opponent's maximum mana   Has a 1.25% chance to decrease the opponent's maximum health by 1% until the end of battle
Has a 4% chance to burn 6% of the opponent's maximum mana   Has a 1.5% chance to decrease the opponent's maximum health by 1% until the end of battle
Has a 5% chance to burn 6% of the opponent's maximum mana   Has a 2% chance to decrease the opponent's maximum health by 1% until the end of battle
 
 

 

 

 

Architect's enhancements

 

The special arkats are not the only reward awaiting you. The  Architect will be happy to help you upgrade other valuable items, too.

 


 

To upgrade items, you will need - apart from the item you are going to upgrade - a certain amount of Prime Matter and Crytalline Cores. This is possible only with the Medal of Worship of the Otherworld Technologists.

 

 

Ranking

 

The top players among those who have earned the most reputation will be rewarded with special bracelets:

 

Ranking Rewards

 
Ranking Bracelets Prime Matter Core
Level 11 Level 16 Level 18 Level 20
1st place 2500 3
2nd place 2000 1
3rd place 1500 3
Top 10 1000 1
Top 25 750 3
Top 50 500 1
Top 100 250 3
 
 

 

The Ranking updates and rewards are given monthly and are placed directly into the players' backpacks during the first week of each month. Please note: the rewards at the beginning of a new month are not awarded according to the overall rating, but according to the rating achieved in the previous month.

 

 

 

 


Last updated: February 2025



 

© 2025 Published by MY.GAMES B.V. All rights reserved.
All trademarks are the property of their respective owners.
Legal Notice | Privacy Policy | Technical support