Available:
From level 11
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Restrictions:
After completing the "Path to Otherworld Technologies" quest
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Initiation:
Architect
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Once, magical sciences flourished in the Otherworld, leading to unprecedented inventions. But then, their creators mysteriously vanished, leaving behind only one Architect in their realm. Or were there more?
In fact, another stone golem lives there - the Destructor. If the Architect was created to build, then the meaning of the existence of the Destructor is destruction. He effortlessly transforms any object or substance into Prime Matter. The rarer the items you bring him, the more satisfied he will be, and the more prime dust he will grant you.
Prime Matter is a universal material that was once used to craft many useful things. By obtaining this primal dust from the Destructor and handing it over to the Architect, you will revive one of the most crucial cycles of the Otherworld. As a reward, the Architect will name you the new Technologist and grant you amazing equipment designed specifically for this occasion!
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Access to the Destructor |
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To gain access to the
Destructor, you must find 25 Piece of Mysterious Key and assemble them in the Elt Cube. Once you have obtained the key, you can travel to the Otherworld and unlock the door to the second stone golem.
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increasing reputation |
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When you arrive at the
Destructor, he will give you your first quest, "Path to Otherworld Technologies" to begin gaining the reputation.
To further increase your reputation, you must bring the Destructor resources, which he will transform into Vial of Prime Matter. The Destructor's resource requirements reset once a week.
There are 10 categories in his store, and he will request one type of resource from each category. This means there are 10 resource contributions per week. At the start of the next week, all contributions - both submitted and unsubmitted - will be reset.
The better your medal, the more dust you receive for destroying resources.
Otherworldly Junk
Food
Cards
Special items
Miscellaneous
Secondary profession
Gnome runes
Crystals
Profession
Superbeings
Chess armour
Each time you donate resources, you will receive Otherworld Technologists reputation, depending on your medal.
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Medal |
Reputation |
Ranking points |
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+5 reputation for any donation |
+5 points for any donation |
Medal of Recognition |
1-3 donations: +3 reputation
4-6 donations: +4 reputation
7+ donations: +5 reputation |
+5 points for any donation |
Medal of Friendship |
1-2 donations: +2 reputation
3-5 donations: +3 reputation
6-7 donations: +4 reputation
8+ donations: +5 reputation |
+5 points for any donation |
Medal of Respect
and higher |
1-2 donations: +1 reputation
3-4 donations: +2 reputation
5-6 donations: +3 reputation
7-8 donations: +4 reputation
9+ donations: +5 reputation |
+5 points for any donation |
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For every 5 or 10 resources donated, you will receive an additional special quest, where you can earn even more reputation and more resources. Difficult errands are only available with a higher reputation.
Special errands +10 reputation
Difficult errands +25 reputation
Additionally, every 7 days you can donate one item of your choice in the "Resource Delivery" category and receive a corresponding reward.
Resource Delivery
Once you have received the dust, bring it to the
Architect in the
Otherworld Capital to create special arkats and improvements.
Occasionally, there is a chance to obtain Crystalline Cores - with a very low probability when destroying items and a moderate probability when completing tasks. The
Architect can use these cores to create more powerful arkats and enhance rare items.
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Reputation Rewards |
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Reputation |
Medal |
Achievement |
Rewards |
0 |
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Grey Tech Arkats
Grey Tech Upgrades |
500 |
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Green Tech Arkats
Green Tech Upgrades |
1000 |
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Blue Tech Arkats
Blue Tech Upgrades |
2000 |
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Purple Tech Arkats
Purple Tech Upgrades |
3000 |
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Red Tech Arkats
Red and Orange Tech Upgrades |
Quest |
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Possibility of improving rare items to orange quality |
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Tech Arkats |
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Tech arkats are different from other arkats - they don't give you any bonuses themselves, but instead they have slots for special improvements: runes, enchantements, bezels, lacquers and crystals.
The colour of the arkat you can obtain depends on your Otherwold Technologists reputation. In order to upgrade triarks to tetrarks and pentarks, you will need Crystalline Cores.
tech arkat upgrades
You will find everything you need in the
Architect's Otherworldly Forge.
Tech Runes
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Rune |
Properties |
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Rune |
Properties |
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Outbound damage +2%
Inboud damage +2% |
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Chance to deal physical critical damage +1%
Physical critical damage -3% |
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Outbound damage +4%
Inboud damage +2% |
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Chance to deal physical critical damage +2%
Physical critical damage -6% |
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Outbound damage +6%
Inboud damage +3% |
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Chance to deal physical critical damage +3%
Physical critical damage -9% |
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Outbound damage +8%
Inboud damage +3% |
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Chance to deal physical critical damage +4%
Physical critical damage -12% |
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Outbound damage +10%
Inboud damage +4% |
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Chance to deal physical critical damage +5%
Physical critical damage -15% |
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Outbound damage +12%
Inboud damage +4% |
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Chance to deal physical critical damage +6%
Physical critical damage -18% |
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Maximum health +1%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 2 turns |
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Chance to deal magical critical damage +1%
Magical critical damage -3% |
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Maximum health +2%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 4 turns |
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Chance to deal magical critical damage +2%
Magical critical damage -6% |
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Maximum health +4%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 8 turns |
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Chance to deal magical critical damage +3%
Magical critical damage -9% |
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Maximum health +6%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 12 turns |
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Chance to deal magical critical damage +4%
Magical critical damage -12% |
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Maximum health +8%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 16 turns |
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Chance to deal magical critical damage +5%
Magical critical damage -15% |
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Maximum health +10%
Afflicts the wielder with poison that damages for +2% of maximum health per turn for 20 turns |
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Chance to deal magical critical damage +6%
Magical critical damage -18% |
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Tech Enchantments
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The scrolls put a spell on a weapon. When you activate it, you get the effect for a certain time. While the effect is active, you get its benefits, but bear in mind that those benefits disappear as soon as the effect is over - even in the middle of a fight! Please note: if you activate an effect, you will not be able to activate another one until the first one is recharged.
Scroll |
Enchantment |
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Scroll |
Enchantment |
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Maximum health +3%
Cooldown: 4 days |
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Durability +4%
Cooldown: 4 days |
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Maximum health +4%
Cooldown: 3 days |
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Durability +6%
Cooldown: 3 days |
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Maximum health +6%
Cooldown: 3 days |
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Durability +8%
Cooldown: 3 days |
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Maximum health +7%
Cooldown: 3 days |
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Durability +10%
Cooldown: 3 days |
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Maximum health +9%
Cooldown: 3 days |
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Durability +12%
Cooldown: 3 days |
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Maximum health +10%
Cooldown: 2 days |
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Durability +15%
Cooldown: 2 days |
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Intellect +5%
Cooldown: 4 days |
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Physical and magical critical damage received -5%
Cooldown: 4 days |
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Intellect +5%
Cooldown: 3 days |
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Physical and magical critical damage received -6%
Cooldown: 3 days |
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Intellect +7%
Cooldown: 3 days |
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Physical and magical critical damage received -9%
Cooldown: 3 days |
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Intellect +7%
Cooldown: 3 days |
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Physical and magical critical damage received -10%
Cooldown: 3 days |
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Intellect +9%
Cooldown: 3 days |
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Physical and magical critical damage received -13%
Cooldown: 3 days |
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Intellect +12%
Cooldown: 2 days |
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Physical and magical critical damage received -15%
Cooldown: 2 days |
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Tech Bezels
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The bezels' effects are applied automatically at the start of a fight and only once.
Bezel |
Properties |
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Bezel |
Properties |
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Damage deflection +5% for 7 turns |
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Replenishes 3% of health per turn for 8 turns |
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Damage deflection +8% for 7 turns |
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Replenishes 3% of health per turn for 11 turns |
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Damage deflection +11% for 7 turns |
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Replenishes 3% of health per turn for 14 turns |
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Damage deflection +14% for 7 turns |
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Replenishes 3% of health per turn for 17 turns |
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Damage deflection +17% for 7 turns |
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Replenishes 3% of health per turn for 20 turns |
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Damage deflection +20% for 7 turns |
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Replenishes 3% of health per turn for 25 turns |
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Replenishes 3% of Mana per turn for 8 turns |
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Physical critical damage +5% for 7 turns |
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Replenishes 3% of Mana per turn for 11 turns |
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Physical critical damage +10% for 7 turns |
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Replenishes 3% of Mana per turn for 14 turns |
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Physical critical damage +15% for 7 turns |
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Replenishes 3% of Mana per turn for 17 turns |
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Physical critical damage +20% for 7 turns |
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Replenishes 3% of Mana per turn for 20 turns |
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Physical critical damage +25% for 7 turns |
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Replenishes 3% of Mana per turn for 25 turns |
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Physical critical damage +30% for 7 turns |
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Tech Lacquer
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Effects are stackable.
Lacquer |
Properties |
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Lacquer |
Properties |
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Has a 0.5% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 2% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 2% of maximum health |
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Has a 0.75% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 3% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 2% of maximum health |
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Has a 1% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 3% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 3% of maximum health |
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Has a 1.25% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 4% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 3% of maximum health |
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Has a 1.5% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 4% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 4% of maximum health |
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Has a 2% chance to increase the wielder's physical critical damage by 1% until the end of battle |
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Has a 5% chance to bestow the wielder with the effect that activates after 5 turns and replenishes 4% of maximum health |
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Has a 2% chance to replenish 2% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 5% for 3 turns |
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Has a 3% chance to replenish 2% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 10% for 3 turns |
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Has a 3% chance to replenish 4% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 15% for 3 turns |
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Has a 4% chance to replenish 4% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 20% for 3 turns |
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Has a 4% chance to replenish 6% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 25% for 3 turns |
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Has a 5% chance to replenish 6% of maximum mana |
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Has a 3% chance to increase the wielder's resistance while in the block by 30% for 3 turns |
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Tech Crystals
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The crystal debuffs only have an effect in fight against other players, they will not affect monsters in any way.
Crystal |
Properties |
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Crystal |
Properties |
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Has a 2% chance to afflict the opponent with the effect that activates after 5 turns and damages for 2% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 5% for 3 turns |
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Has a 3% chance to afflict the opponent with the effect that activates after 5 turns and damages for 3% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 10% for 3 turns |
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Has a 3% chance to afflict the opponent with the effect that activates after 5 turns and damages for 4% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 15% for 3 turns |
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Has a 4% chance to afflict the opponent with the effect that activates after 5 turns and damages for 4% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 20% for 3 turns |
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Has a 4% chance to afflict the opponent with the effect that activates after 5 turns and damages for 5% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 25% for 3 turns |
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Has a 5% chance to afflict the opponent with the effect that activates after 5 turns and damages for 5% of the maximum health |
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Has a 3% chance to reduce the opponent's resistance while in the block by 30% for 3 turns |
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Has a 2% chance to burn 2% of the opponent's maximum mana |
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Has a 0.5% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Has a 3% chance to burn 2% of the opponent's maximum mana |
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Has a 0.75% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Has a 3% chance to burn 4% of the opponent's maximum mana |
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Has a 1% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Has a 4% chance to burn 4% of the opponent's maximum mana |
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Has a 1.25% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Has a 4% chance to burn 6% of the opponent's maximum mana |
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Has a 1.5% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Has a 5% chance to burn 6% of the opponent's maximum mana |
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Has a 2% chance to decrease the opponent's maximum health by 1% until the end of battle |
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Architect's enhancements |
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The special arkats are not the only reward awaiting you. The
Architect will be happy to help you upgrade other valuable items, too.
To upgrade items, you will need - apart from the item you are going to upgrade - a certain amount of Prime Matter and Crytalline Cores. This is possible only with the Medal of Worship of the Otherworld Technologists.
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Ranking |
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The top players among those who have earned the most reputation will be rewarded with special bracelets:
The Ranking updates and rewards are given monthly and are placed directly into the players' backpacks during the first week of each month. Please note: the rewards at the beginning of a new month are not awarded according to the overall rating, but according to the rating achieved in the previous month.

Last updated: February 2025