Starting at level 11, players are given access to magic, i. e. magic spells of different schools. There are six schools of magic in total, two for each battle style:
Race |
Bonecrusher |
Dodger |
Heavyweight |
Humans
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Air
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Light
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Water
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Magmars
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Fire
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Shadow
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Earth
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The mages of Air and Fire have a significant chance to inflict a critical damage to the enemy with magic, the mages of Light Shadow have a poisoning effect that cannot be removed, and the mages of Water and Earth have a significant chance to stun the opponent with magic and score 2 hits in a row.
You can obtain the chosen school of magic by completing the quest for initiation from one of the Battle Mages. They live in the Cave/Tower of War Mages on the Square of Fire / Daylight Square .
In order to be able to use magic spells, the player needs magic armour which gives the base level of mana which is needed to use the spells in combat. Green non-transferable amour can be obtained from a repeatable quest from your mage teacher. The transferable armour can be dropped from level 11+ monsters and blue mage armour can be received for chess sets from the Exiles' Fortress.
To receive cuirass from the quest, you will need Small Bright Crystal, 30 Efril, Leather Vest and 5 .For the cuisses - A Small Sparkling Crystal, Sparkling Crystal and Large Sparkling Crystal, 2 Bubbly Metal, 3 Ragtikron Leather, Leather Cuisses and 5 .
At levels 11+ you still need to be aware of the combat style advantages: the Air/Fire armour cna reflect the magic of Water/Earth, the Light/Darkness armour reflects the magic of Air/Fire and the armour of Water/Earth mage - the magic of Light/Darkness.
Spell books can be purchased in the Tower/Cave of War Mages (spell books not requiring a valour rank) and in the Arsenal (spell books which require a rank). To use magic in combat, go to Backpack, section "Spellbook" and click "Add" on any spells you studied.
In a fight you now have a choice of magical (for spells) and physical (for the usual strikes with weapons) stance. Player in a magical stand will be immune to critical damage from enemy's physical blows, but he will also be unable to dodge or block a physical attack. To switch to magic stance, click on the sword in the middle:
Magic Characteristics
Intellect - affects the amount of mana.
Wisdom - affects magic damage.
Will - affects the chance of magic crit.
Suppression - increases the chance of a missed attack from the enemy.
Fire/Air, Light/Darkness, Earth/Water Protection - affects the reflection of enemy damage
Penetration - reduces the chance of your spells being reflected.
Concentration - reduces the chance of a magic miss.
Durability - reduces the physical and magical damage received from other players.
Classification of Spell Books
Humans
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Magmars
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Air / Fire
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Direct damage (Cave/Tower of War Mages))
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Point poisoning (Cave/Tower of War Mages)
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Mass poisoning (Arsenal)
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Spells for the reputation of the Custodians of Magic
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Spells for the reputation of Eldives
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Spells for the reputation of Kroffdors
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Light / Darkness
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Direct damage (Cave/Tower of War Mages)
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Poisoning (Cave/Tower of War Mages)
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Mass poisoning (Arsenal)
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Spells for the reputation of the Custodians of Magic
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Spells for the reputation of Eldives
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Spells for the reputation of Kroffdors
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Water / Earth
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Direct damage (Cave/Tower of War Mages)
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Point poisoning (Cave/Tower of War Mages)
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Mass poisoning (Arsenal)
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Spells for the reputation of the Custodians of Magic
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Spells for the reputation of Eldives
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Spells for the reputation of Kroffdors
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To conduct a magical battle, you will need magic elixirs and scrolls:
You can replenish your mana after the battle with the help of the immans, sold in the same War Mages' Store, or a meal that you can prepare in the Elt Cube from the ingredients available in the stores:
If you want to change the school of magic, then you can take advantage of the Ziccurat of Secret Power which you can buy in the Sheara's Treasury (you need to have at least 900 Reputation Rating points for the purchase).
Ziccurat can be used an infinite number of times, but to use another kind of magic in combat, you need to purchase the appropriate armour and spell books. You do not need to complete the quest for the target school of magic. There is no cooldown for using Ziccurat. To use it, remove the armour and click "Use", then in the pop-up window select the school of magic:
You should also bear in mind that you will not be able to wear armour of the old school of magic.
To enhance performance, you can use magic rings (available from level 11), amulets (available from level 12), and special runes that can be build into armour.
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